collections_bookmark Part of Commander Masters
Deadly Recluse card art
Card Preview

Deadly Recluse

{1} {G} · Creature — Spider · Commander Masters (CMM)
Times Brought
136
Decks Running
61
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Deadly Recluse card

Deadly Recluse

{1} {G}
Creature — Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
Commander Masters (CMM) · Common · Illustrated by Warren Mahy

Final zone distribution

27 instances
22.2%
Battlefield
51.9%
Graveyard
11.1%
Exile
14.8%
Hand

The "good card" funnel

136 brought · 53 players
Brought to game
136
Ever drawn
26
Reached battlefield
23
Still on board at game end
6

Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.3pp

Players who cast this card win 22% of the time (n=19) , vs 20% when it never left the library (n=80).

Observed gap +2.1pp; 95% confidence interval -10.3pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
13%
T1
13%
T2
9%
T3
13%
T4
9%
T5
39%
T6-9
4%
T10+
Median 5 P25 2 · P75 7 · max 13
On curve 26% (3 / 23 cast on T2) Cast same turn as drawn 57%
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.