Deadly Rollick
Deadly Rollick appears in 14% of tracked Commander decks and reaches the battlefield in 70% of drawn instances, with a median first-cast turn of 6.
Deadly Rollick is a free exile effect when you control a commander, and 14% of the 2451 tracked Commander decks that have played a live game on Playgroup Live include it. That puts it in 331 distinct decklists across 494 tracked games.
The cast pattern reflects the instant's nature: median first cast lands on turn 6, well past the card's printed mana value of 4. Players are holding it for the right target rather than jamming it early. Of drawn copies, 70% reached the cast step before the game ended. Because Deadly Rollick is an instant, it routes to the graveyard on resolution rather than staying in play, so the low battlefield-persistence number is expected and not a useful signal here.
The free-cast clause is the defining feature in Commander. A no-mana exile is a tempo swing that other formats do not tolerate: Deadly Rollick is banned in Duel Commander and in Brawl. In multiplayer Commander it remains legal and is a go-to answer in any black deck that runs a commander consistently.
- 14% of tracked Commander decks include Deadly Rollick
- 25% draw rate across participations, typical for a singleton in a 100-card deck
- 70% of drawn copies were cast before the game ended
- T6 median first-cast turn, reflecting deliberate target selection
- 242 distinct players have brought this card to a tracked game
- 24% of casts landed on-curve at mana value 4, most hitting later
First-cast turn
n=101The "good card" funnel
585 brought · 242 playersOf 585 copies brought to games, 144 were drawn, 101 of those were cast, confirming that the biggest filter is simply whether the card shows up in hand at the right moment.
Players who cast this card win 33% of the time (n=101) , vs 25% when it never left the library (n=405).
When players drew this card but left it in hand, they won 24% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.6pp; 95% confidence interval -0.4pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instancesThe overwhelming majority of Deadly Rollick instances end in the graveyard after resolving, which is exactly right for an instant; the tiny battlefield count reflects copies that were somehow stranded in play through unusual effects.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
13 decks
-
2
Yuriko, the Tiger's Shadow
10 decks
-
3
Deadpool, Trading Card
8 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
5
Fire Lord Azula
7 decks
-
6
Silverquill, the Disputant
7 decks
-
7
Valgavoth, Harrower of Souls
7 decks
-
8
Jin Sakai, Ghost of Tsushima
6 decks
-
9
Ezio Auditore da Firenze
5 decks
-
10
Hearthhull, the Worldseed
4 decks
Y'shtola, Night's Blessed leads the list with the most decks, but the spread across 242 distinct players and dozens of commander identities shows Deadly Rollick is not a one-archetype card.