Deadly Rollick
14% of tracked Commander decks in black run Deadly Rollick, and when a copy reaches a player's hand, 74% of those copies get cast before the game ends, with a median first-cast turn of 6.0.
Deadly Rollick is one of Commander's most efficient pieces of targeted removal. Across 2722 tracked multiplayer games on Playgroup Live, it appears in 1481 of 10261 distinct decks, a 14% inclusion rate that reflects how broadly black Commander players value free exile.
The card's core appeal is its mana cost. When you control a commander, Deadly Rollick costs nothing, making it a zero-mana instant-speed exile on any creature. That context shapes the cast timing: median first cast lands on turn 6.0, later than its mana value alone would suggest, because players hold it for the right threat rather than slamming it at the first opportunity. Of drawn copies, 74% reach the cast step, a rate consistent with deliberate deployment rather than situational mismatches.
The cast-vs-library win-rate delta sits at +4.5 percentage points, a positive directional signal across a well-sampled pool of 532 cast observations and 2003 library observations. That said, removal spells correlate with win rates partly because good decks run good removal. The delta reflects association, not proven causation.
- 14% of tracked Commander decks in black include Deadly Rollick
- T6.0 median first-cast turn across all observed casts
- 74% of drawn copies are cast before the game ends
- 25% draw rate, typical for a singleton in a 100-card deck
- 958 distinct players have brought this card to a tracked game, showing broad spread
- 30% win rate in games where Deadly Rollick was cast
First-cast turn
n=576The "good card" funnel
3154 brought · 958 playersOf 3154 Deadly Rollicks brought to games, 781 were drawn, 576 of those were cast, and the vast majority resolved directly to the graveyard, consistent with an instant that exiles a creature and then goes to the bin.
Players who cast this card win 30% of the time (n=532) , vs 25% when it never left the library (n=2003).
When players drew this card but left it in hand, they won 30% (n=191) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval +0.5pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
884 instancesDeadly Rollick is an instant that resolves to the graveyard, so the dominant final zone for cast copies is the graveyard. The large library bucket represents the majority of deck participations where the card was never drawn or interacted with, a structural feature of 100-card singleton rather than a signal about the card's power.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
79 decks
-
2
Deadpool, Trading Card
36 decks
-
3
Fire Lord Azula
27 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
26 decks
-
5
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
25 decks
-
6
Yuriko, the Tiger's Shadow
22 decks
-
7
Sauron, the Dark Lord
20 decks
-
8
Valgavoth, Harrower of Souls
19 decks
-
9
Nekusar, the Mindrazer
18 decks
-
10
Kaalia of the Vast
17 decks
The commander distribution is spread across a wide range of black and multicolor commanders, with 958 distinct players contributing, and no single commander commanding a dominant share of the tracked decks.