Live Play Data
Deadpool, Trading Card
3%
Live Inclusion
Times Brought
298
Decks Running
155
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=58
2%
T1
0%
T2
3%
T3
19%
T4
24%
T5
43%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
24%
(11 / 58 cast on T4)
Cast same turn as drawn
44%
The "good card" funnel
298 brought · 144 playersBrought to game
298
Ever drawn
73
Reached battlefield
58
Still on board at game end
54
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 25% of the time (n=55) , vs 21% when it never left the library (n=149).
When players drew this card but left it in hand, they won 31% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -7.6pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
145 instances0.7%
Library
37.2%
Battlefield
17.2%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
46 decks
-
2
Jodah, the Unifier
15 decks
-
3
Henzie "Toolbox" Torre
12 decks
-
4
Mr. House, President and CEO
9 decks
-
5
Sisay, Weatherlight Captain
9 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
5 decks
-
8
The Lord of Pain
5 decks
-
9
Valgavoth, Harrower of Souls
5 decks
-
10
Kenrith, the Returned King
4 decks
Card text
Deadpool, Trading Card
Legendary Creature — Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
5 / 3
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Justine Cruz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.