Deadpool, Trading Card card art
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Deadpool, Trading Card

{2} {B} {R} · Legendary Creature — Mutant Mercenary Hero · Secret Lair Drop (SLD)
Times Brought
182
Decks Running
106
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Deadpool, Trading Card card

Deadpool, Trading Card

{2} {B} {R}
Legendary Creature — Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
5 / 3
Secret Lair Drop (SLD) · Mythic · Illustrated by Justine Cruz

Final zone distribution

81 instances
44.4%
Battlefield
11.1%
Graveyard
3.7%
Exile
8.6%
Hand

The "good card" funnel

182 brought · 101 players
Brought to game
182
Ever drawn
32
Reached battlefield
25
Still on board at game end
36

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.2pp

Players who cast this card win 29% of the time (n=20) , vs 29% when it never left the library (n=98).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.3pp; 95% confidence interval -12.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=25
0%
T1
0%
T2
12%
T3
20%
T4
16%
T5
36%
T6-9
16%
T10+
Median 6 P25 4 · P75 9 · max 13
On curve 32% (5 / 25 cast on T4)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.