Card Preview
Deadpool, Trading Card
Times Brought
182
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Deadpool, Trading Card
Legendary Creature — Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
5 / 3
Secret Lair Drop (SLD)
·
Mythic
·
Illustrated by Justine Cruz
Final zone distribution
81 instances44.4%
Battlefield
11.1%
Graveyard
3.7%
Exile
8.6%
Hand
Commanders that played this card
in tracked games-
1
Deadpool, Trading Card
37 decks
-
2
Jodah, the Unifier
10 decks
-
3
Henzie "Toolbox" Torre
7 decks
-
4
Mr. House, President and CEO
6 decks
-
5
Valgavoth, Harrower of Souls
6 decks
-
6
Eddie Brock // Venom, Lethal Protector
4 decks
-
7
Kenrith, the Returned King
4 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
9
Sisay, Weatherlight Captain
4 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
The "good card" funnel
182 brought · 101 playersBrought to game
182
Ever drawn
32
Reached battlefield
25
Still on board at game end
36
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 29% of the time (n=20) , vs 29% when it never left the library (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.3pp; 95% confidence interval -12.2pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
12%
T3
20%
T4
16%
T5
36%
T6-9
16%
T10+
Median
6
P25
4
· P75
9
· max
13
On curve
32%
(5 / 25 cast on T4)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.