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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Live Play Data
Death to Our Enemies
0%
Live Inclusion
Times Brought
195
Decks Running
87
Median Cast Turn
5
Drawn → Played
63%
Format
First-cast turn
n=31
0%
T1
3%
T2
26%
T3
10%
T4
13%
T5
32%
T6-9
16%
T10+
Median
5
P25
3
· P75
8
· max
16
On curve
29%
(8 / 31 cast on T3)
Cast same turn as drawn
36%
The "good card" funnel
195 brought · 80 playersBrought to game
195
Ever drawn
49
Reached battlefield
31
Still on board at game end
14
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 26% of the time (n=30) , vs 18% when it never left the library (n=124).
When players drew this card but left it in hand, they won 20% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -7.7pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
26.9%
Battlefield
38.5%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
5 decks
-
2
Smaug the Magnificent
5 decks
-
3
Thor, God of Thunder
4 decks
-
4
Knuckles the Echidna
3 decks
-
5
Veyran, Voice of Duality
3 decks
-
6
Bruce Banner // The Incredible Hulk
2 decks
-
7
Daredevil, Man Without Fear
2 decks
-
8
Delina, Wild Mage
2 decks
-
9
Doctor Doom, King of Latveria
2 decks
-
10
Hawkeye, Young Avenger
2 decks
Card text
Death to Our Enemies
Enchantment — Plan
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Lee Woo-chul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.