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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Live Play Data
Death to Our Enemies
0%
Live Inclusion
Times Brought
150
Decks Running
74
Median Cast Turn
5.5
Drawn → Played
57%
Format
First-cast turn
n=20
0%
T1
0%
T2
30%
T3
10%
T4
10%
T5
35%
T6-9
15%
T10+
Median
5.5
P25
3
· P75
8
· max
12
On curve
30%
(6 / 20 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
150 brought · 69 playersBrought to game
150
Ever drawn
35
Reached battlefield
20
Still on board at game end
10
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.5pp
Players who cast this card win 17% of the time (n=19) , vs 15% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -14.5pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances2.9%
Library
28.6%
Battlefield
28.6%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
5 decks
-
2
Smaug the Magnificent
4 decks
-
3
Knuckles the Echidna
3 decks
-
4
Veyran, Voice of Duality
3 decks
-
5
Bruce Banner // The Incredible Hulk
2 decks
-
6
Daredevil, Man Without Fear
2 decks
-
7
Delina, Wild Mage
2 decks
-
8
Hawkeye, Young Avenger
2 decks
-
9
Hulk, Gamma Goliath
2 decks
-
10
Jolene, the Plunder Queen
2 decks
Card text
Death to Our Enemies
Enchantment — Plan
Whenever you cast a noncreature spell, create a tapped Treasure token and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, it deals 7 damage divided as you choose among one or two targets.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Lee Woo-chul
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.