collections_bookmark Part of Secrets of Strixhaven
Deathcap Glade card art
Live Play Data

Deathcap Glade

Land · Secrets of Strixhaven (SOS)
16%
Live Inclusion
Times Brought
2808
Decks Running
1320
Median Cast Turn
4.0
Drawn → Played
81%
Format

First-cast turn

n=554
14%
T1
9%
T2
26%
T3
11%
T4
8%
T5
24%
T6-9
6%
T10+
Median 4.0 P25 3 · P75 6 · max 18
Cast same turn as drawn 50%

The "good card" funnel

2812 brought · 1072 players
Brought to game
2812
Ever drawn
686
Reached battlefield
554
Still on board at game end
510

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.9pp

Players who cast this card win 26% of the time (n=504) , vs 23% when it never left the library (n=1737).

When players drew this card but left it in hand, they won 30% (n=116).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.1pp; 95% confidence interval -1.9pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

768 instances
3.4%
Library
66.4%
Battlefield
15.4%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games
Card text
Deathcap Glade card

Deathcap Glade

Land
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.
Secrets of Strixhaven (SOS) · Rare · Illustrated by Piotr Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.