Deathcap Glade
17% of tracked Commander decks with black and green in their identity run Deathcap Glade. When drawn, 79% of copies reach the battlefield, with a median first-cast turn of 4.0.
Deathcap Glade appears in 574 of the 3432 distinct Commander decks that have played a tracked game on Playgroup Live, an 17% inclusion rate among the full tracked pool. That figure is naturally bounded by color identity: only Golgari and larger decks can run it, so its real penetration within {B}{G}-legal builds is considerably higher.
The card plays like a dual land that asks one question: did you play two lands before this one? Most of the time, the answer is yes. A median first-cast turn of 4.0 reflects a land that often shows up in the early-game hand but is deployed mid-game as the deck builds up. 79% of drawn copies are played before the game ends, a strong figure for any land. 90% of cast copies finish in play, consistent with a land that rarely gets destroyed.
The commander distribution is notably spread. Witherbloom, the Balancer leads in raw deck count, but Deathcap Glade appears across a wide range of Golgari and multicolor strategies, from Lathril Elf tribal to Shelob spider-tribal to Meren reanimator. It is a format-legal staple in Legacy, Pioneer, Modern, and Standard in addition to Commander.
- 17% of all tracked Commander decks include Deathcap Glade
- 79% of drawn copies are played before the game ends
- T4.0 median first-cast turn across tracked games
- 90% battlefield stickiness once played
- 501 distinct players have brought Deathcap Glade to a tracked game
First-cast turn
n=234The "good card" funnel
1124 brought · 501 playersOf 1124 Deathcap Glades brought to tracked games, 296 were drawn, 234 of those were played onto the battlefield, and the majority remained there through the end of the game.
Players who cast this card win 28% of the time (n=212) , vs 26% when it never left the library (n=673).
When players drew this card but left it in hand, they won 20% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.6pp; 95% confidence interval -3.7pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
329 instancesMost Deathcap Glades brought to a game finish on the battlefield, a structural result of lands being hard to remove. The small graveyard share reflects land destruction and sacrifice effects rather than the card underperforming.
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
30 decks
-
2
Blech, Loafing Pest
26 decks
-
3
Ygra, Eater of All
23 decks
-
4
Lathril, Blade of the Elves
20 decks
-
5
The Serpent Society
20 decks
-
6
Shelob, Child of Ungoliant
14 decks
-
7
Chatterfang, Squirrel General
12 decks
-
8
Meren of Clan Nel Toth
11 decks
-
9
The Wise Mothman
11 decks
-
10
Dina, Essence Brewer
10 decks
Witherbloom, the Balancer leads in raw count, but the top-ten list spans a wide range of Golgari strategies, signaling that Deathcap Glade functions as a format-wide mana-fixing choice rather than a build-specific tool.