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Part of Secrets of Strixhaven
Live Play Data
Deathcap Glade
Land
·
Secrets of Strixhaven (SOS)
16%
Live Inclusion
Times Brought
2808
Decks Running
1320
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=554
14%
T1
9%
T2
26%
T3
11%
T4
8%
T5
24%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
6
· max
18
Cast same turn as drawn
50%
The "good card" funnel
2812 brought · 1072 playersBrought to game
2812
Ever drawn
686
Reached battlefield
554
Still on board at game end
510
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 26% of the time (n=504) , vs 23% when it never left the library (n=1737).
When players drew this card but left it in hand, they won 30% (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -1.9pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
768 instances3.4%
Library
66.4%
Battlefield
15.4%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Blech, Loafing Pest
60 decks
-
2
Witherbloom, the Balancer
57 decks
-
3
Lathril, Blade of the Elves
46 decks
-
4
Chief of the Wilds
40 decks
-
5
The Serpent Society
40 decks
-
6
Ygra, Eater of All
39 decks
-
7
Thranduil, the Elvenking
29 decks
-
8
High Perfect Morcant
27 decks
-
9
The Wise Mothman
27 decks
-
10
Chatterfang, Squirrel General
25 decks
Card text
Deathcap Glade
Land
This land enters tapped unless you control two or more other lands.
: Add
or
.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.