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Part of Secrets of Strixhaven
Live Play Data
Deathcap Glade
Land
·
Secrets of Strixhaven (SOS)
17%
Live Inclusion
Times Brought
1120
Decks Running
574
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=234
14%
T1
10%
T2
24%
T3
15%
T4
7%
T5
23%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
6
· max
15
Cast same turn as drawn
49%
The "good card" funnel
1124 brought · 501 playersBrought to game
1124
Ever drawn
296
Reached battlefield
234
Still on board at game end
211
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 28% of the time (n=212) , vs 26% when it never left the library (n=673).
When players drew this card but left it in hand, they won 20% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -3.7pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
329 instances3.6%
Library
64.1%
Battlefield
16.1%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
30 decks
-
2
Blech, Loafing Pest
26 decks
-
3
Ygra, Eater of All
23 decks
-
4
Lathril, Blade of the Elves
20 decks
-
5
The Serpent Society
20 decks
-
6
Shelob, Child of Ungoliant
14 decks
-
7
Chatterfang, Squirrel General
12 decks
-
8
Meren of Clan Nel Toth
11 decks
-
9
The Wise Mothman
11 decks
-
10
Dina, Essence Brewer
10 decks
Card text
Deathcap Glade
Land
This land enters tapped unless you control two or more other lands.
: Add
or
.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.