collections_bookmark Part of Secrets of Strixhaven auto_awesome #21 in Golgari Commander Staples
Deathcap Glade card art
Live Play Data

Deathcap Glade

Land · Secrets of Strixhaven (SOS)
16%
Live Inclusion
Times Brought
672
Decks Running
364
Median Cast Turn
4
Drawn → Played
73%
Format

16% of tracked Commander decks with black and green in their identity run Deathcap Glade. When drawn, 73% of copies reach the battlefield, with a median first-cast turn of 4.

Deathcap Glade appears in 364 of the 2309 distinct Commander decks that have played a tracked game on Playgroup Live, an 16% inclusion rate among the full tracked pool. That figure is naturally bounded by color identity: only Golgari and larger decks can run it, so its real penetration within {B}{G}-legal builds is considerably higher.

The card plays like a dual land that asks one question: did you play two lands before this one? Most of the time, the answer is yes. A median first-cast turn of 4 reflects a land that often shows up in the early-game hand but is deployed mid-game as the deck builds up. 73% of drawn copies are played before the game ends, a strong figure for any land. 89% of cast copies finish in play, consistent with a land that rarely gets destroyed.

The commander distribution is notably spread. Witherbloom, the Balancer leads in raw deck count, but Deathcap Glade appears across a wide range of Golgari and multicolor strategies, from Lathril Elf tribal to Shelob spider-tribal to Meren reanimator. It is a format-legal staple in Legacy, Pioneer, Modern, and Standard in addition to Commander.

At a glance
  • 16% of all tracked Commander decks include Deathcap Glade
  • 73% of drawn copies are played before the game ends
  • T4 median first-cast turn across tracked games
  • 89% battlefield stickiness once played
  • 319 distinct players have brought Deathcap Glade to a tracked game

First-cast turn

n=139
14%
T1
12%
T2
22%
T3
13%
T4
9%
T5
22%
T6-9
8%
T10+
Median 4 P25 2 · P75 6 · max 15
Cast same turn as drawn 59%

The "good card" funnel

676 brought · 319 players
Brought to game
676
Ever drawn
191
Reached battlefield
139
Still on board at game end
124
73%

Of 676 Deathcap Glades brought to tracked games, 191 were drawn, 139 of those were played onto the battlefield, and the majority remained there through the end of the game.

≥ -0.9pp

Players who cast this card win 32% of the time (n=133) , vs 25% when it never left the library (n=428).

When players drew this card but left it in hand, they won 19% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.2pp; 95% confidence interval -0.9pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

212 instances
4.2%
Library
58.5%
Battlefield
17.5%
Graveyard
1.4%
Exile

Most Deathcap Glades brought to a game finish on the battlefield, a structural result of lands being hard to remove. The small graveyard share reflects land destruction and sacrifice effects rather than the card underperforming.

Commanders that played this card

in tracked games

Witherbloom, the Balancer leads in raw count, but the top-ten list spans a wide range of Golgari strategies, signaling that Deathcap Glade functions as a format-wide mana-fixing choice rather than a build-specific tool.

Frequently Asked

How often is Deathcap Glade drawn in a Commander game?
Across 643 tracked multiplayer games where Deathcap Glade was in the deck, it was drawn 28% of the time. That is broadly normal for a singleton in a 100-card deck. Of those 191 drawn instances, 73% were played before the game ended.
What turn does Deathcap Glade usually hit the battlefield?
The median first-cast turn is 4, with the 25th percentile at turn 2 and the 75th at turn 6. The mode of the distribution is turn 3, meaning the single most common scenario is playing it as the third land of the game, which lines up with its enter-tapped-unless-you-control-two-or-more-other-lands condition being met.
Does casting Deathcap Glade correlate with winning?
In 133 tracked participations where Deathcap Glade reached the battlefield, the normalized win rate was 32%. Participations where the card stayed in the library showed a win rate of 25%. Both buckets are well-sampled. The gap is a directional early signal rather than a definitive claim, and the confidence interval currently crosses zero, so interpret it cautiously.
Is Deathcap Glade legal in Commander?
Yes. Deathcap Glade is legal in Commander and in most other major formats including Legacy, Modern, Pioneer, Standard, Historic, and Vintage. It is not legal in Pauper or Pauper Commander because it is a rare. Its color identity is black and green, so it can only be included in Commander decks whose commander has a black and/or green identity.
Which commanders most commonly pair with Deathcap Glade?
Among tracked games, Witherbloom, the Balancer leads with the highest raw deck count, followed by The Serpent Society, Ygra, Eater of All, Blech, Loafing Pest, and Lathril, Blade of the Elves. All are black-green commanders. The spread across commanders is wide, which is consistent with Deathcap Glade being a generic mana-fixing staple rather than a synergy piece.
How concentrated is the Deathcap Glade data among a few players?
319 distinct players have brought Deathcap Glade to a tracked game on Playgroup Live. The single heaviest contributor accounts for 7% of all tracked instances. That is well below the 30% threshold where concentration becomes a concern, so the dataset reflects a broad cross-section of the player base rather than one person's preferred list.