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Part of Secrets of Strixhaven
Live Play Data
Deathcap Glade
Land
·
Secrets of Strixhaven (SOS)
16%
Live Inclusion
Times Brought
3704
Decks Running
1678
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=718
12%
T1
9%
T2
26%
T3
10%
T4
9%
T5
27%
T6-9
7%
T10+
Median
4.0
P25
3
· P75
6
· max
18
Cast same turn as drawn
51%
The "good card" funnel
3708 brought · 1350 playersBrought to game
3708
Ever drawn
901
Reached battlefield
718
Still on board at game end
657
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 26% of the time (n=649) , vs 22% when it never left the library (n=2294).
When players drew this card but left it in hand, they won 31% (n=165).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -0.3pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1018 instances3.8%
Library
64.5%
Battlefield
16.0%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Witherbloom, the Balancer
75 decks
-
2
Blech, Loafing Pest
74 decks
-
3
Lathril, Blade of the Elves
58 decks
-
4
Chief of the Wilds
49 decks
-
5
The Serpent Society
49 decks
-
6
Ygra, Eater of All
49 decks
-
7
Thranduil, the Elvenking
36 decks
-
8
The Wise Mothman
35 decks
-
9
Chatterfang, Squirrel General
34 decks
-
10
High Perfect Morcant
34 decks
Card text
Deathcap Glade
Land
This land enters tapped unless you control two or more other lands.
: Add
or
.
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.