Deathcap Glade
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deathcap Glade
Final zone distribution
191 instancesCommanders that played this card
in tracked games-
1
Blech, Loafing Pest
21 decks
-
2
Chatterfang, Squirrel General
21 decks
-
3
Lathril, Blade of the Elves
18 decks
-
4
Ygra, Eater of All
18 decks
-
5
Witherbloom, the Balancer
17 decks
-
6
Shelob, Child of Ungoliant
13 decks
-
7
High Perfect Morcant
12 decks
-
8
Thranduil, the Elvenking
12 decks
-
9
Maralen, Fae Ascendant
11 decks
-
10
Atraxa, Praetors' Voice
9 decks
The "good card" funnel
788 brought · 349 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=124) , vs 24% when it never left the library (n=466).
When players drew this card but left it in hand, they won 21% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval -1.4pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=156Full analysis unlocks as more games are tracked. Stats refresh nightly.