Deathcap Glade
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deathcap Glade
Final zone distribution
537 instancesCommanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
44 decks
-
2
Witherbloom, the Balancer
44 decks
-
3
Ygra, Eater of All
44 decks
-
4
Blech, Loafing Pest
38 decks
-
5
Chatterfang, Squirrel General
37 decks
-
6
Shelob, Child of Ungoliant
29 decks
-
7
Thranduil, the Elvenking
29 decks
-
8
Chief of the Wilds
27 decks
-
9
High Perfect Morcant
26 decks
-
10
Uugguu, the Omniplasm
24 decks
The "good card" funnel
2178 brought · 868 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=336) , vs 24% when it never left the library (n=1237).
When players drew this card but left it in hand, they won 26% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -0.7pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.