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Part of Bloomburrow
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Decree of Pain
2%
Decklist Inclusion
Times Brought
497
Decks Running
280
In Decks
2041
Decklist Inclusion
2%
Format
Card text
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Duskmourn: House of Horror Commander (DSC)
·
Rare
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Illustrated by Mathias Kollros
Final zone distribution
136 instances5.1%
Library
4.4%
Battlefield
43.4%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
45 decks
-
2
Sauron, Lord of the Rings
40 decks
-
3
Hazel of the Rootbloom
27 decks
-
4
Sauron, the Dark Lord
21 decks
-
5
Abaddon the Despoiler
18 decks
-
6
Be'lakor, the Dark Master
10 decks
-
7
Chatterfang, Squirrel General
8 decks
-
8
The Lord of Pain
8 decks
-
9
Queen Marchesa
4 decks
-
10
Rendmaw, Creaking Nest
4 decks
The "good card" funnel
504 brought · 260 playersBrought to game
504
Ever drawn
119
Reached battlefield
56
Still on board at game end
6
≥ -6.5pp
Players who cast this card win 26% of the time (n=53) , vs 20% when it never left the library (n=321).
When players drew this card but left it in hand, they won 17% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -6.5pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
0%
T2
0%
T3
5%
T4
2%
T5
75%
T6-9
18%
T10+
Median
8.0
P25
7
· P75
9
· max
16
On curve
68%
(17 / 56 cast on T8)
Cast same turn as drawn
23%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.