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Part of Bloomburrow
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Decree of Pain
Times Brought
369
Decks Running
199
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Mathias Kollros
Final zone distribution
79 instances2.5%
Library
3.8%
Battlefield
40.5%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
40 decks
-
2
Valgavoth, Harrower of Souls
26 decks
-
3
Hazel of the Rootbloom
24 decks
-
4
Abaddon the Despoiler
15 decks
-
5
Sauron, the Dark Lord
10 decks
-
6
Be'lakor, the Dark Master
7 decks
-
7
Chatterfang, Squirrel General
6 decks
-
8
The Lord of Pain
5 decks
-
9
Lord of the Nazgûl
4 decks
-
10
Inalla, Archmage Ritualist
3 decks
The "good card" funnel
370 brought · 185 playersBrought to game
370
Ever drawn
71
Reached battlefield
25
Still on board at game end
3
≥ -11.1pp
Players who cast this card win 20% of the time (n=19) , vs 19% when it never left the library (n=218).
When players drew this card but left it in hand, they won 30% (n=33) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -11.1pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
4%
T4
4%
T5
76%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
64%
(3 / 25 cast on T8)
Cast same turn as drawn
32%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.