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#9 black board wipe
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Decree of Pain
Times Brought
1019
Decks Running
535
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling 

(

, Discard this card: Draw a card.)
When you cycle this card, all creatures get -2/-2 until end of turn.
Duskmourn: House of Horror Commander (DSC)
·
Rare
·
Illustrated by Mathias Kollros
Final zone distribution
209 instances2.4%
Library
3.8%
Battlefield
37.8%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Sauron, Lord of the Rings
88 decks
-
2
Valgavoth, Harrower of Souls
82 decks
-
3
Hazel of the Rootbloom
74 decks
-
4
Abaddon the Despoiler
43 decks
-
5
Sauron, the Dark Lord
33 decks
-
6
Chatterfang, Squirrel General
18 decks
-
7
Be'lakor, the Dark Master
14 decks
-
8
Jeleva, Nephalia's Scourge
12 decks
-
9
Lord of the Nazgûl
12 decks
-
10
Marvo, Deep Operative
6 decks
The "good card" funnel
1020 brought · 476 playersBrought to game
1020
Ever drawn
189
Reached battlefield
64
Still on board at game end
8
≥ -7.8pp
Players who cast this card win 20% of the time (n=49) , vs 21% when it never left the library (n=587).
When players drew this card but left it in hand, they won 25% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -7.8pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
2%
T1
0%
T2
2%
T3
3%
T4
3%
T5
73%
T6-9
17%
T10+
Median
8.0
P25
7
· P75
9
· max
14
On curve
63%
(11 / 64 cast on T8)
Cast same turn as drawn
27%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.