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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Deep Analysis
3%
Live Inclusion
Times Brought
1402
Decks Running
757
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=211
0%
T1
0%
T2
4%
T3
13%
T4
16%
T5
52%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
19
On curve
18%
(27 / 211 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
1405 brought · 674 playersBrought to game
1405
Ever drawn
362
Reached battlefield
211
Still on board at game end
5
≥ +5.4pp
Players who cast this card win 34% of the time (n=198) , vs 22% when it never left the library (n=830).
When players drew this card but left it in hand, they won 24% (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval +5.4pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
413 instances2.4%
Library
1.2%
Battlefield
52.8%
Graveyard
21.8%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
110 decks
-
2
Sauron, Lord of the Rings
87 decks
-
3
Mister Fantastic
55 decks
-
4
Shiko and Narset, Unified
49 decks
-
5
Sauron, the Dark Lord
38 decks
-
6
Gisa and Geralf
31 decks
-
7
Invisible Woman
29 decks
-
8
Saruman, the White Hand
29 decks
-
9
Stella Lee, Wild Card
16 decks
-
10
Mirko, Obsessive Theorist
15 decks
Card text
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Michael MacRae
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.