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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Deep Analysis
3%
Live Inclusion
Times Brought
742
Decks Running
450
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=122
0%
T1
0%
T2
5%
T3
15%
T4
15%
T5
50%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
9
· max
19
On curve
20%
(18 / 122 cast on T4)
Cast same turn as drawn
23%
The "good card" funnel
745 brought · 409 playersBrought to game
745
Ever drawn
215
Reached battlefield
122
Still on board at game end
2
≥ +3.8pp
Players who cast this card win 37% of the time (n=113) , vs 24% when it never left the library (n=423).
When players drew this card but left it in hand, they won 26% (n=76).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval +3.8pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
233 instances1.7%
Library
0.9%
Battlefield
54.5%
Graveyard
20.2%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
74 decks
-
2
Sauron, Lord of the Rings
51 decks
-
3
Mister Fantastic
40 decks
-
4
Shiko and Narset, Unified
28 decks
-
5
Saruman, the White Hand
21 decks
-
6
Sauron, the Dark Lord
18 decks
-
7
Invisible Woman
17 decks
-
8
Gisa and Geralf
13 decks
-
9
Gandalf, Party Guest
9 decks
-
10
Mirko, Obsessive Theorist
9 decks
Card text
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Michael MacRae
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.