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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Deep Analysis
3%
Live Inclusion
Times Brought
1026
Decks Running
596
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=157
0%
T1
1%
T2
6%
T3
13%
T4
15%
T5
50%
T6-9
15%
T10+
Median
6
P25
5
· P75
9
· max
19
On curve
20%
(21 / 157 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
1029 brought · 533 playersBrought to game
1029
Ever drawn
267
Reached battlefield
157
Still on board at game end
2
≥ +2.4pp
Players who cast this card win 33% of the time (n=147) , vs 23% when it never left the library (n=614).
When players drew this card but left it in hand, they won 24% (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.8pp; 95% confidence interval +2.4pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
295 instances1.7%
Library
0.7%
Battlefield
50.5%
Graveyard
24.7%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
94 decks
-
2
Sauron, Lord of the Rings
67 decks
-
3
Mister Fantastic
49 decks
-
4
Shiko and Narset, Unified
38 decks
-
5
Saruman, the White Hand
27 decks
-
6
Sauron, the Dark Lord
25 decks
-
7
Invisible Woman
22 decks
-
8
Gisa and Geralf
20 decks
-
9
Mirko, Obsessive Theorist
12 decks
-
10
Gandalf, Party Guest
11 decks
Card text
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Michael MacRae
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.