Deep Analysis card art
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Deep Analysis

{3} {U} · Sorcery · Marvel Super Heroes Commander (MSC)
2%
Decklist Inclusion
Times Brought
116
Decks Running
81
In Decks
651
Decklist Inclusion
2%
Format

Final zone distribution

40 instances
2.5%
Library
2.5%
Battlefield
62.5%
Graveyard
15.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

119 brought · 77 players
Brought to game
119
Ever drawn
36
Reached battlefield
23
Still on board at game end
1
≥ -9.8pp

Players who cast this card win 37% of the time (n=23) , vs 28% when it never left the library (n=71).

Observed gap +9.1pp; 95% confidence interval -9.8pp to +28.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
0%
T2
0%
T3
22%
T4
17%
T5
43%
T6-9
17%
T10+
Median 6 P25 5 · P75 8 · max 19
On curve 22% (5 / 23 cast on T4)
23 of 100 times cast 23%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.