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Part of Commander Masters
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Card Preview
Deep Analysis
Times Brought
353
Decks Running
226
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Deep Analysis
Sorcery
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Michael MacRae
Final zone distribution
96 instances3.1%
Battlefield
52.1%
Graveyard
15.6%
Exile
29.2%
Hand
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
40 decks
-
2
Sauron, Lord of the Rings
36 decks
-
3
Mister Fantastic
30 decks
-
4
Invisible Woman
14 decks
-
5
Shiko and Narset, Unified
14 decks
-
6
Gisa and Geralf
10 decks
-
7
Saruman, the White Hand
6 decks
-
8
Vivi Ornitier
6 decks
-
9
Sauron, the Dark Lord
5 decks
-
10
Stella Lee, Wild Card
4 decks
The "good card" funnel
353 brought · 216 playersBrought to game
353
Ever drawn
87
Reached battlefield
52
Still on board at game end
3
≥ -1.7pp
Players who cast this card win 31% of the time (n=45) , vs 24% when it never left the library (n=200).
When players drew this card but left it in hand, they won 34% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval -1.7pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
2%
T1
2%
T2
4%
T3
15%
T4
17%
T5
40%
T6-9
19%
T10+
Median
6.0
P25
5
· P75
9
· max
14
On curve
23%
(8 / 52 cast on T4)
Cast same turn as drawn
29%
52 of 100 times cast
52%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.