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Deep Analysis card art
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Deep Analysis

{3} {U} · Sorcery · Marvel Super Heroes Commander (MSC)
Times Brought
986
Decks Running
568
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Deep Analysis card

Deep Analysis

{3} {U}
Sorcery
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Marvel Super Heroes Commander (MSC) · Common · Illustrated by Michael MacRae

Final zone distribution

248 instances
1.6%
Library
2.8%
Battlefield
52.8%
Graveyard
17.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

986 brought · 527 players
Brought to game
986
Ever drawn
221
Reached battlefield
148
Still on board at game end
7
≥ +3.5pp

Players who cast this card win 30% of the time (n=115) , vs 22% when it never left the library (n=505).

When players drew this card but left it in hand, they won 30% (n=51).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.5pp; 95% confidence interval +3.5pp to +13.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=148
1%
T1
2%
T2
3%
T3
11%
T4
18%
T5
47%
T6-9
18%
T10+
Median 6.0 P25 5 · P75 9 · max 17
On curve 18% (16 / 148 cast on T4) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.