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Part of Bloomburrow
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Creature — Elf Druid
·
Modern Horizons (MH1)
Card Preview
Deep Forest Hermit
1%
Decklist Inclusion
Times Brought
284
Decks Running
137
In Decks
923
Decklist Inclusion
1%
Format
Card text
Deep Forest Hermit
Creature — Elf Druid
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1 / 1
Modern Horizons (MH1)
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Rare
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Illustrated by Chris Seaman
Final zone distribution
70 instances2.9%
Library
37.1%
Battlefield
27.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
40 decks
-
2
Chatterfang, Squirrel General
37 decks
-
3
The Unbeatable Squirrel Girl
33 decks
-
4
Camellia, the Seedmiser
9 decks
-
5
The Odd Acorn Gang
4 decks
-
6
Esix, Fractal Bloom
3 decks
-
7
Atraxa, Grand Unifier
2 decks
-
8
Meatsqueak, Hoard Lord
2 decks
-
9
Thromok the Insatiable
2 decks
-
10
Toski, Bearer of Secrets
2 decks
The "good card" funnel
284 brought · 126 playersBrought to game
284
Ever drawn
66
Reached battlefield
47
Still on board at game end
26
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.4pp
Players who cast this card win 26% of the time (n=45) , vs 32% when it never left the library (n=188).
When players drew this card but left it in hand, they won 20% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.8pp; 95% confidence interval -18.4pp to +6.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
2%
T2
4%
T3
6%
T4
9%
T5
62%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
21%
(4 / 47 cast on T5)
Cast same turn as drawn
45%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.