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Part of Bloomburrow
·
Creature — Elf Druid
·
Modern Horizons (MH1)
Live Play Data
Deep Forest Hermit
1%
Live Inclusion
Times Brought
413
Decks Running
196
Median Cast Turn
7.0
Drawn → Played
72%
Format
First-cast turn
n=58
0%
T1
2%
T2
3%
T3
7%
T4
7%
T5
66%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
19%
(4 / 58 cast on T5)
Cast same turn as drawn
44%
The "good card" funnel
413 brought · 181 playersBrought to game
413
Ever drawn
81
Reached battlefield
58
Still on board at game end
30
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.6pp
Players who cast this card win 24% of the time (n=55) , vs 30% when it never left the library (n=280).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.5pp; 95% confidence interval -16.6pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances2.3%
Library
34.5%
Battlefield
33.3%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
58 decks
-
2
Chatterfang, Squirrel General
53 decks
-
3
The Unbeatable Squirrel Girl
50 decks
-
4
Camellia, the Seedmiser
11 decks
-
5
The Odd Acorn Gang
4 decks
-
6
Esix, Fractal Bloom
3 decks
-
7
Thromok the Insatiable
3 decks
-
8
Atraxa, Grand Unifier
2 decks
-
9
Ezuri, Claw of Progress
2 decks
-
10
Meatsqueak, Hoard Lord
2 decks
Card text
Deep Forest Hermit
Creature — Elf Druid
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1 / 1
Modern Horizons (MH1)
·
Rare
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.