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Part of Bloomburrow
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Creature — Elf Druid
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Modern Horizons (MH1)
Live Play Data
Deep Forest Hermit
1%
Live Inclusion
Times Brought
546
Decks Running
245
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=79
0%
T1
1%
T2
5%
T3
8%
T4
9%
T5
66%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
14
On curve
23%
(7 / 79 cast on T5)
Cast same turn as drawn
43%
The "good card" funnel
546 brought · 228 playersBrought to game
546
Ever drawn
110
Reached battlefield
79
Still on board at game end
37
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 22% of the time (n=73) , vs 29% when it never left the library (n=369).
When players drew this card but left it in hand, they won 23% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.7pp; 95% confidence interval -16.2pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
117 instances1.7%
Library
31.6%
Battlefield
34.2%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Hazel of the Rootbloom
69 decks
-
2
Chatterfang, Squirrel General
68 decks
-
3
The Unbeatable Squirrel Girl
64 decks
-
4
Camellia, the Seedmiser
11 decks
-
5
Esix, Fractal Bloom
6 decks
-
6
The Odd Acorn Gang
4 decks
-
7
Thromok the Insatiable
4 decks
-
8
Meatsqueak, Hoard Lord
3 decks
-
9
Atraxa, Grand Unifier
2 decks
-
10
Ezuri, Claw of Progress
2 decks
Card text
Deep Forest Hermit
Creature — Elf Druid
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1 / 1
Modern Horizons (MH1)
·
Rare
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Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.