Deep Forest Hermit
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deep Forest Hermit
Final zone distribution
52 instancesCommanders that played this card
in tracked games-
1
Hazel of the Rootbloom
38 decks
-
2
The Unbeatable Squirrel Girl
38 decks
-
3
Chatterfang, Squirrel General
32 decks
-
4
Camellia, the Seedmiser
5 decks
-
5
Esix, Fractal Bloom
3 decks
-
6
The Odd Acorn Gang
2 decks
-
7
Atraxa, Grand Unifier
1 decks
-
8
Halsin, Emerald Archdruid
1 decks
-
9
Jasmine Boreal of the Seven
1 decks
-
10
Jetmir, Nexus of Revels
1 decks
The "good card" funnel
253 brought · 123 playersOnce cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=29) , vs 24% when it never left the library (n=155).
When players drew this card but left it in hand, they won 23% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.9pp; 95% confidence interval +1.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31Full analysis unlocks as more games are tracked. Stats refresh nightly.