Deep Forest Hermit
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deep Forest Hermit
Final zone distribution
108 instancesCommanders that played this card
in tracked games-
1
Hazel of the Rootbloom
86 decks
-
2
Chatterfang, Squirrel General
76 decks
-
3
The Unbeatable Squirrel Girl
68 decks
-
4
Camellia, the Seedmiser
8 decks
-
5
Esix, Fractal Bloom
7 decks
-
6
Thromok the Insatiable
4 decks
-
7
Ezuri, Claw of Progress
3 decks
-
8
Spider-Ham, Peter Porker
3 decks
-
9
The Odd Acorn Gang
3 decks
-
10
Witherbloom, the Balancer
3 decks
The "good card" funnel
548 brought · 263 playersOnce cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 35% of the time (n=54) , vs 22% when it never left the library (n=310).
When players drew this card but left it in hand, they won 21% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +6.4pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.