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Part of Commander Masters
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#14 in Red Commander Staples
·
Instant
·
Commander Masters (CMM)
Card Preview
Deflecting Swat
Times Brought
2190
Decks Running
1123
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Commander Masters (CMM)
·
Rare
·
Illustrated by Izzy
Final zone distribution
457 instances3.9%
Library
4.4%
Battlefield
33.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
34 decks
-
2
Krenko, Mob Boss
30 decks
-
3
Kaalia of the Vast
22 decks
-
4
Gishath, Sun's Avatar
19 decks
-
5
Pantlaza, Sun-Favored
19 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
18 decks
-
7
Bello, Bard of the Brambles
15 decks
-
8
Fire Lord Azula
15 decks
-
9
Raph & Mikey, Troublemakers
15 decks
-
10
Rograkh, Son of Rohgahh
15 decks
The "good card" funnel
2192 brought · 747 playersBrought to game
2192
Ever drawn
408
Reached battlefield
174
Still on board at game end
20
≥ -1.4pp
Players who cast this card win 29% of the time (n=145) , vs 26% when it never left the library (n=1369).
When players drew this card but left it in hand, they won 28% (n=186) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.7pp; 95% confidence interval -1.4pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=174
1%
T1
3%
T2
8%
T3
10%
T4
17%
T5
51%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
11%
(14 / 174 cast on T3)
Cast same turn as drawn
22%
2720 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.