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Part of Duskmourn: House of Horror
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Enchantment Creature — Horror
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Demolisher Spawn
0%
Live Inclusion
Times Brought
183
Decks Running
94
Median Cast Turn
7.0
Drawn → Played
65%
Format
First-cast turn
n=32
0%
T1
0%
T2
0%
T3
3%
T4
16%
T5
66%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
66%
(7 / 32 cast on T7)
Cast same turn as drawn
19%
The "good card" funnel
183 brought · 90 playersBrought to game
183
Ever drawn
49
Reached battlefield
32
Still on board at game end
20
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.2pp
Players who cast this card win 28% of the time (n=30) , vs 24% when it never left the library (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -13.2pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances31.7%
Battlefield
34.9%
Graveyard
12.7%
Exile
20.6%
Hand
Commanders that played this card
in tracked games-
1
Rendmaw, Creaking Nest
30 decks
-
2
Winter, Cynical Opportunist
29 decks
-
3
Winter, Misanthropic Guide
4 decks
-
4
Beorn the Fierce
3 decks
-
5
Old Stickfingers
2 decks
-
6
Sin, Spira's Punishment
2 decks
-
7
Yuna, Hope of Spira
2 decks
-
8
Absorbing Man
1 decks
-
9
Cait, Cage Brawler
1 decks
-
10
Clement, the Worrywort
1 decks
Card text
Demolisher Spawn
Enchantment Creature — Horror
Trample, haste
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
7 / 7
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Nino Is
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.