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Part of Duskmourn: House of Horror
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Enchantment Creature — Horror
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Demolisher Spawn
Times Brought
106
Decks Running
35
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Demolisher Spawn
Enchantment Creature — Horror
Trample, haste
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
7 / 7
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Nino Is
Final zone distribution
38 instances39.5%
Battlefield
23.7%
Graveyard
15.8%
Exile
21.1%
Hand
Commanders that played this card
in tracked games-
1
Winter, Cynical Opportunist
15 decks
-
2
Beorn the Fierce
2 decks
-
3
Chulane, Teller of Tales
2 decks
-
4
Rendmaw, Creaking Nest
2 decks
-
5
Absorbing Man
1 decks
-
6
Anikthea, Hand of Erebos
1 decks
-
7
Cait, Cage Brawler
1 decks
-
8
Gilanra, Caller of Wirewood
1 decks
-
9
Kellan, Inquisitive Prodigy // Tail the Suspect
1 decks
-
10
Pharika, God of Affliction
1 decks
The "good card" funnel
106 brought · 33 playersBrought to game
106
Ever drawn
32
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 36% of the time (n=20) , vs 18% when it never left the library (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.9pp; 95% confidence interval +6.4pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
13%
T4
39%
T5
35%
T6-9
13%
T10+
Median
5
P25
5
· P75
6
· max
14
On curve
87%
(1 / 23 cast on T7)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.