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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Card Preview
Demonic Counsel
1%
Decklist Inclusion
Times Brought
233
Decks Running
129
In Decks
986
Decklist Inclusion
1%
Format
Card text
Demonic Counsel
Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Duskmourn: House of Horror (DSK)
·
Rare
·
Illustrated by Babs Webb
Final zone distribution
51 instances52.9%
Graveyard
23.5%
Exile
23.5%
Hand
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
26 decks
-
2
Be'lakor, the Dark Master
19 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
10 decks
-
4
Rograkh, Son of Rohgahh
5 decks
-
5
Valgavoth, Harrower of Souls
5 decks
-
6
Ardyn, the Usurper
4 decks
-
7
Rakdos, Lord of Riots
4 decks
-
8
Admiral Brass, Unsinkable
3 decks
-
9
Raphael, Fiendish Savior
3 decks
-
10
Baron Helmut Zemo
2 decks
The "good card" funnel
234 brought · 127 playersBrought to game
234
Ever drawn
41
Reached battlefield
20
Still on board at game end
0
≥ -0.3pp
Players who cast this card win 45% of the time (n=19) , vs 25% when it never left the library (n=161).
When players drew this card but left it in hand, they won 26% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.5pp; 95% confidence interval -0.3pp to +39.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
10%
T1
0%
T2
15%
T3
10%
T4
10%
T5
50%
T6-9
5%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
10%
(0 / 20 cast on T2)
Cast same turn as drawn
50%
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.