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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror (DSK)
Card Preview
Demonic Counsel
Times Brought
211
Decks Running
97
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Demonic Counsel
Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Duskmourn: House of Horror (DSK)
·
Rare
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Illustrated by Babs Webb
Final zone distribution
48 instances6.3%
Library
2.1%
Battlefield
64.6%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Kaalia of the Vast
23 decks
-
2
Be'lakor, the Dark Master
13 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
9 decks
-
4
Rograkh, Son of Rohgahh
6 decks
-
5
Raphael, Fiendish Savior
4 decks
-
6
K'rrik, Son of Yawgmoth
3 decks
-
7
Ardyn, the Usurper
2 decks
-
8
Slimefoot and Squee
2 decks
-
9
Valgavoth, Harrower of Souls
2 decks
-
10
Winter, Misanthropic Guide
2 decks
The "good card" funnel
211 brought · 104 playersBrought to game
211
Ever drawn
43
Reached battlefield
25
Still on board at game end
1
≥ -13.8pp
Players who cast this card win 19% of the time (n=22) , vs 22% when it never left the library (n=118).
When players drew this card but left it in hand, they won 30% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.7pp; 95% confidence interval -13.8pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
8%
T1
16%
T2
16%
T3
8%
T4
12%
T5
32%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
24%
(4 / 25 cast on T2)
Cast same turn as drawn
42%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.