collections_bookmark Part of Duskmourn: House of Horror
Demonic Covenant card art
Live Play Data

Demonic Covenant

{4} {B} {B} · Kindred Enchantment — Demon · Duskmourn: House of Horror Commander (DSC)
0%
Live Inclusion
Times Brought
161
Decks Running
84
Median Cast Turn
7.5
Drawn → Played
59%
Format

First-cast turn

n=20
0%
T1
0%
T2
0%
T3
15%
T4
10%
T5
45%
T6-9
30%
T10+
Median 7.5 P25 6 · P75 11 · max 15
On curve 35% (2 / 20 cast on T6)

The "good card" funnel

161 brought · 83 players
Brought to game
161
Ever drawn
34
Reached battlefield
20
Still on board at game end
7

Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.7pp

Players who cast this card win 49% of the time (n=19) , vs 23% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +26.1pp; 95% confidence interval +4.7pp to +47.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
4.0%
Library
14.0%
Battlefield
40.0%
Graveyard
12.0%
Exile

Commanders that played this card

in tracked games
Card text
Demonic Covenant card

Demonic Covenant

{4} {B} {B}
Kindred Enchantment — Demon
Whenever one or more Demons you control attack a player, you draw a card and lose 1 life. At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice this enchantment.
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by L.A. Draws

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.