Demonic Tutor
Demonic Tutor appears in 18% of tracked Commander decks on Playgroup Live, and 77% of drawn copies are cast before the game ends, with a median first-cast turn of 5.0.
Demonic Tutor is one of the most iconic tutors in Commander, and the live-play data from Playgroup Live backs up its reputation. Across 2746 tracked multiplayer games, it sits in 18% of decks and has been brought to the table 3547 times.
The draw-to-play rate is the sharpest signal: 77% of drawn copies reach resolution. That is a high figure for a 2-mana sorcery, and it reflects how consistently players prioritize casting it. Median first cast lands on turn 5.0, with a broad spread from early ramp-assisted lines all the way into the mid-to-late game. The win-rate data adds directional support: games where Demonic Tutor resolved show a +8.7 percentage-point lift over games where it stayed in the library, though both sample sizes warrant treating this as an early signal rather than a settled conclusion.
Black-inclusive five-color commanders dominate the top-commander list, from Kaalia of the Vast to The Ur-Dragon, reflecting Demonic Tutor's role as a colorless-tutor-equivalent that fits any strategy willing to pay the color-identity cost. Its color identity restricts it to black decks, but within that slice of the format it is a near-universal include.
- 18% of tracked Commander decks include Demonic Tutor
- 77% of drawn copies are cast before the game ends
- T5.0 median first-cast turn across all tracked games
- 23% draw rate, consistent with a singleton in a 100-card deck
- +8.7pp win-rate lift when cast vs. when it stays in the library (directional)
First-cast turn
n=618The "good card" funnel
3547 brought · 1067 playersOf 3547 Demonic Tutors brought to tracked games, 807 were drawn, and 618 of those were cast, a draw-to-cast conversion of 77%.
Players who cast this card win 32% of the time (n=553) , vs 23% when it never left the library (n=2228).
When players drew this card but left it in hand, they won 27% (n=164) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.7pp; 95% confidence interval +4.9pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
930 instancesDemonic Tutor is a sorcery that resolves to the graveyard, so the vast majority of tracked copies end there. The small fraction finishing in hand or exile reflects games that ended before resolution or unusual removal effects.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
47 decks
-
2
Kaalia of the Vast
43 decks
-
3
Edgar Markov
35 decks
-
4
Y'shtola, Night's Blessed
23 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
21 decks
-
6
Oloro, Ageless Ascetic
21 decks
-
7
Atraxa, Praetors' Voice
19 decks
-
8
Marrow-Gnawer
19 decks
-
9
Kenrith, the Returned King
18 decks
-
10
Sauron, the Dark Lord
18 decks
The commander list spans a wide range of archetypes, from aggressive vampire tribal to five-color goodstuff, consistent with Demonic Tutor's role as a format-agnostic black staple rather than a build-around.