Demonic Tutor
Demonic Tutor appears in 16% of tracked multiplayer Commander decks on Playgroup Live, and 77% of drawn copies were cast before the game ended, with a median first-cast turn of 5.0.
Demonic Tutor sits in 16% of the 5958 distinct Commander decks that have played a tracked game on Playgroup Live. Its black color identity limits which decks can run it, making that figure all the more striking among eligible builds.
The card is a 2-mana sorcery with a straightforward effect: search your library for any card and put it in your hand. Its power is pure flexibility. Any game plan becomes more consistent when you can fetch the exact piece you need. That universality is visible in how spread the data is: 589 unique players have brought it to a tracked game, and no single player accounts for more than a small slice of those instances, which gives the numbers reasonable breadth for a dataset of this size.
Demonic Tutor is banned in Legacy and Historic, restricted to one copy in Vintage and Timeless, and banned in The Lord of the Rings format. Commander remains the primary home where it is fully legal and unrestricted, cementing its status as a format cornerstone for black decks.
- 16% of tracked Commander decks include Demonic Tutor
- 77% of drawn copies were cast before the game ended
- T5.0 median first-cast turn across multiplayer games
- 23% draw rate, consistent with a singleton in a 100-card deck
- 589 unique players have brought it to a tracked game, indicating broad spread
First-cast turn
n=314The "good card" funnel
1759 brought · 589 playersOf 1759 Demonic Tutors brought to tracked games, 410 were drawn, and 314 of those resolved on the stack, reflecting the card's strong but not universal path from deck to hand to cast.
Players who cast this card win 30% of the time (n=299) , vs 25% when it never left the library (n=1160).
When players drew this card but left it in hand, they won 20% (n=91) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.5pp; 95% confidence interval +0.4pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
471 instancesAlmost all Demonic Tutors end the game in the graveyard after resolving, which is exactly correct for a sorcery: it resolves, fetches a card, and moves to the graveyard. The handful remaining in hand or exile reflect games that ended before the spell could be cast.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
28 decks
-
2
Kaalia of the Vast
22 decks
-
3
Edgar Markov
18 decks
-
4
Esika, God of the Tree // The Prismatic Bridge
14 decks
-
5
Oloro, Ageless Ascetic
14 decks
-
6
Marrow-Gnawer
11 decks
-
7
Atraxa, Praetors' Voice
10 decks
-
8
Kenrith, the Returned King
10 decks
-
9
Sheoldred, the Apocalypse
10 decks
-
10
Valgavoth, Harrower of Souls
10 decks
The top-commanders chart is spread across a wide range of color identities and strategies, from mono-black builds to five-color goodstuff decks, confirming that Demonic Tutor functions as a format-generic inclusion rather than a synergy-specific pick.