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Game Changer
on the MTG Commander Game Changers list
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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Demonic Tutor
19%
Live Inclusion
Times Brought
8401
Decks Running
3764
Median Cast Turn
5
Drawn → Played
76%
Format
First-cast turn
n=1475
6%
T1
15%
T2
14%
T3
12%
T4
13%
T5
32%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
20%
(214 / 1475 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
8411 brought · 2095 playersBrought to game
8411
Ever drawn
1936
Reached battlefield
1475
Still on board at game end
36
≥ +6.0pp
Players who cast this card win 31% of the time (n=1328) , vs 23% when it never left the library (n=5280).
When players drew this card but left it in hand, they won 27% (n=393).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +6.0pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2200 instances2.9%
Library
1.6%
Battlefield
67.5%
Graveyard
11.4%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
101 decks
-
2
Edgar Markov
97 decks
-
3
Kaalia of the Vast
87 decks
-
4
Y'shtola, Night's Blessed
59 decks
-
5
Valgavoth, Harrower of Souls
43 decks
-
6
Oloro, Ageless Ascetic
40 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
40 decks
-
8
Marrow-Gnawer
39 decks
-
9
Smaug the Impenetrable
39 decks
-
10
Atraxa, Praetors' Voice
38 decks
Card text
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.