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Game Changer
on the MTG Commander Game Changers list
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Part of Commander Masters
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#25 in Black Commander Staples
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Demonic Tutor
Times Brought
2678
Decks Running
1388
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Zack Stella
Final zone distribution
579 instances3.3%
Library
3.3%
Battlefield
66.0%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
53 decks
-
2
Edgar Markov
51 decks
-
3
Kaalia of the Vast
35 decks
-
4
Y'shtola, Night's Blessed
23 decks
-
5
K'rrik, Son of Yawgmoth
21 decks
-
6
Atraxa, Praetors' Voice
20 decks
-
7
Yuriko, the Tiger's Shadow
20 decks
-
8
Chatterfang, Squirrel General
19 decks
-
9
Sauron, the Dark Lord
18 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
16 decks
The "good card" funnel
2681 brought · 869 playersBrought to game
2681
Ever drawn
508
Reached battlefield
399
Still on board at game end
19
≥ +0.5pp
Players who cast this card win 27% of the time (n=327) , vs 23% when it never left the library (n=1608).
When players drew this card but left it in hand, they won 29% (n=84) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.5pp; 95% confidence interval +0.5pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=399
12%
T1
14%
T2
14%
T3
15%
T4
12%
T5
26%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
17
On curve
27%
(57 / 399 cast on T2)
Cast same turn as drawn
49%
2746 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.