Live Play Data
Deny the Witch
2%
Live Inclusion
Times Brought
197
Decks Running
106
Median Cast Turn
9.0
Drawn → Played
57%
Format
First-cast turn
n=28
4%
T1
0%
T2
0%
T3
4%
T4
0%
T5
46%
T6-9
46%
T10+
Median
9.0
P25
7
· P75
11
· max
16
On curve
7%
(1 / 28 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
197 brought · 109 playersBrought to game
197
Ever drawn
49
Reached battlefield
28
Still on board at game end
4
≥ -17.6pp
Players who cast this card win 24% of the time (n=23) , vs 24% when it never left the library (n=121).
When players drew this card but left it in hand, they won 30% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.3pp; 95% confidence interval -17.6pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances7.4%
Battlefield
48.1%
Graveyard
3.7%
Exile
40.7%
Hand
Commanders that played this card
in tracked games-
1
Inquisitor Greyfax
44 decks
-
2
Marneus Calgar
39 decks
-
3
Y'shtola, Night's Blessed
6 decks
-
4
Temmet, Naktamun's Will
4 decks
-
5
Soundwave, Sonic Spy // Soundwave, Superior Captain
3 decks
-
6
Varina, Lich Queen
2 decks
-
7
Yennett, Cryptic Sovereign
2 decks
-
8
Azlask, the Swelling Scourge
1 decks
-
9
Elenda and Azor
1 decks
-
10
G'raha Tia, Scion Reborn
1 decks
Card text
Deny the Witch
Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
Warhammer 40,000 Commander (40K)
·
Uncommon
·
Illustrated by Games Workshop
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.