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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes (MSH)
Live Play Data
Dependable Quinjet
0%
Live Inclusion
Times Brought
122
Decks Running
62
Median Cast Turn
3.0
Drawn → Played
69%
Format
First-cast turn
n=22
0%
T1
18%
T2
45%
T3
9%
T4
9%
T5
18%
T6-9
0%
T10+
Median
3.0
P25
3
· P75
5
· max
9
On curve
64%
(10 / 22 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
122 brought · 58 playersBrought to game
122
Ever drawn
32
Reached battlefield
22
Still on board at game end
20
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.1pp
Players who cast this card win 21% of the time (n=19) , vs 16% when it never left the library (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -13.1pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
34 instances14.7%
Library
58.8%
Battlefield
8.8%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
7 decks
-
2
Tony Stark // The Invincible Iron Man
6 decks
-
3
Bruce Banner // The Incredible Hulk
4 decks
-
4
Dr. Eggman
3 decks
-
5
Balthier and Fran
2 decks
-
6
Baron Helmut Zemo
2 decks
-
7
Dr. Madison Li
2 decks
-
8
Hulk, Gamma Goliath
2 decks
-
9
Kang, Temporal Tyrant
2 decks
-
10
Miles "Tails" Prower
2 decks
Card text
Dependable Quinjet
Artifact — Vehicle
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Oliver Wetter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.