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Part of Marvel Super Heroes
·
Artifact — Vehicle
·
Marvel Super Heroes (MSH)
Card Preview
Dependable Quinjet
Times Brought
109
Decks Running
44
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dependable Quinjet
Artifact — Vehicle
Flying
: Add one mana of any color.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
Marvel Super Heroes (MSH)
·
Common
·
Illustrated by Oliver Wetter
Final zone distribution
30 instances6.7%
Library
73.3%
Battlefield
10.0%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Nick Fury, Agent of S.H.I.E.L.D.
6 decks
-
2
Tony Stark // The Invincible Iron Man
5 decks
-
3
Dr. Eggman
2 decks
-
4
Edward Kenway
2 decks
-
5
Hulk, Gamma Goliath
2 decks
- 6 Ultron, Artificial Malevolence 2 decks
-
7
Absorbing Man and Titania
1 decks
-
8
Ares, God of War
1 decks
-
9
Bruce Banner // The Incredible Hulk
1 decks
-
10
Captain America, Living Legend
1 decks
The "good card" funnel
109 brought · 42 playersBrought to game
109
Ever drawn
29
Reached battlefield
26
Still on board at game end
22
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 32% of the time (n=22) , vs 21% when it never left the library (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -1.2pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
8%
T2
15%
T3
19%
T4
15%
T5
27%
T6-9
15%
T10+
Median
5.0
P25
4
· P75
7
· max
18
On curve
23%
(4 / 26 cast on T3)
Cast same turn as drawn
35%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.