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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Live Play Data
Derelict Attic // Widow's Walk
0%
Live Inclusion
Times Brought
105
Decks Running
46
Median Cast Turn
—
Drawn → Played
83%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
105 brought · 43 playersBrought to game
105
Ever drawn
23
Reached battlefield
19
Still on board at game end
16
≥ -31.6pp
Players who cast this card win 18% of the time (n=19) , vs 30% when it never left the library (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -12.0pp; 95% confidence interval -31.6pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances3.2%
Library
51.6%
Battlefield
12.9%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Marina Vendrell
24 decks
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2
Nashi, Searcher in the Dark
3 decks
-
3
Aminatou, Veil Piercer
2 decks
-
4
The Gitrog, Ravenous Ride
2 decks
-
5
Victor, Valgavoth's Seneschal
2 decks
-
6
Zur, Eternal Schemer
2 decks
-
7
Abigale, Poet Laureate // Heroic Stanza
1 decks
-
8
Black Widow, Double Agent
1 decks
-
9
Cecily, Haunted Mage
1 decks
-
10
Eriette of the Charmed Apple
1 decks
Card text
Derelict Attic
Enchantment — Room
When you unlock this door, you draw two cards and you lose 2 life.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Widow's Walk
Enchantment — Room
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Common
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Illustrated by Marc Simonetti
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.