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Part of The Lost Caverns of Ixalan
·
Enchantment
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Descendants' Path
1%
Decklist Inclusion
Times Brought
264
Decks Running
147
In Decks
1113
Decklist Inclusion
1%
Format
Final zone distribution
74 instances52.7%
Battlefield
18.9%
Graveyard
6.8%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
61 decks
-
2
The First Sliver
13 decks
-
3
Gishath, Sun's Avatar
12 decks
-
4
Avatar Aang // Aang, Master of Elements
5 decks
-
5
The Ur-Dragon
5 decks
-
6
Katara, the Fearless
4 decks
-
7
Sliver Overlord
4 decks
-
8
Ashling, the Limitless
3 decks
-
9
Huatli, Poet of Unity // Roar of the Fifth People
3 decks
-
10
Beorn the Fierce
2 decks
The "good card" funnel
264 brought · 140 playersBrought to game
264
Ever drawn
68
Reached battlefield
48
Still on board at game end
39
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 29% of the time (n=42) , vs 26% when it never left the library (n=165).
When players drew this card but left it in hand, they won 37% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -10.6pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
0%
T1
4%
T2
6%
T3
21%
T4
10%
T5
40%
T6-9
19%
T10+
Median
6.0
P25
4
· P75
9
· max
14
On curve
10%
(3 / 48 cast on T3)
Cast same turn as drawn
26%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.