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Part of The Lost Caverns of Ixalan
·
Enchantment
·
Avatar: The Last Airbender Eternal (TLE)
Card Preview
Descendants' Path
Times Brought
257
Decks Running
139
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Descendants' Path
Enchantment
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.
Avatar: The Last Airbender Eternal (TLE)
·
Rare
·
Illustrated by Pauline Voss
Final zone distribution
68 instances7.4%
Library
52.9%
Battlefield
20.6%
Graveyard
1.5%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
50 decks
-
2
The First Sliver
17 decks
-
3
Gishath, Sun's Avatar
7 decks
-
4
Cosmic Spider-Man
5 decks
-
5
Arahbo, Roar of the World
4 decks
-
6
Avatar Aang // Aang, Master of Elements
4 decks
-
7
Katara, the Fearless
4 decks
-
8
Morophon, the Boundless
4 decks
-
9
Sliver Overlord
4 decks
-
10
The Ur-Dragon
3 decks
The "good card" funnel
258 brought · 135 playersBrought to game
258
Ever drawn
61
Reached battlefield
45
Still on board at game end
36
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 29% of the time (n=39) , vs 27% when it never left the library (n=144).
Observed gap +2.2pp; 95% confidence interval -6.4pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
7%
T2
18%
T3
16%
T4
9%
T5
47%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
15
On curve
24%
(8 / 45 cast on T3)
Cast same turn as drawn
32%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.