collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Descent into Avernus card art
Card Preview

Descent into Avernus

{2} {R} · Enchantment · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Decklist Inclusion
Times Brought
178
Decks Running
94
In Decks
884
Decklist Inclusion
2%
Format

Final zone distribution

52 instances
1.9%
Library
46.2%
Battlefield
26.9%
Graveyard
3.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

178 brought · 84 players
Brought to game
178
Ever drawn
47
Reached battlefield
30
Still on board at game end
24

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.8pp

Players who cast this card win 29% of the time (n=30) , vs 27% when it never left the library (n=120).

When players drew this card but left it in hand, they won 22% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.4pp; 95% confidence interval -15.8pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=30
0%
T1
10%
T2
33%
T3
23%
T4
7%
T5
20%
T6-9
7%
T10+
Median 4.0 P25 3 · P75 6 · max 15
On curve 43% (10 / 30 cast on T3) Cast same turn as drawn 32%
30 of 100 times cast 30%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.