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Part of Commander Legends: Battle for Baldur's Gate
·
Enchantment
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Descent into Avernus
2%
Decklist Inclusion
Times Brought
286
Decks Running
136
In Decks
1261
Decklist Inclusion
2%
Format
Final zone distribution
81 instances1.2%
Library
49.4%
Battlefield
24.7%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Indoraptor, the Perfect Hybrid
10 decks
-
2
Kibo, Uktabi Prince
8 decks
-
3
Abaddon the Despoiler
6 decks
-
4
Jaws, Relentless Predator
6 decks
-
5
Ragost, Deft Gastronaut
5 decks
-
6
Obeka, Splitter of Seconds
4 decks
-
7
Valgavoth, Harrower of Souls
4 decks
-
8
Gev, Scaled Scorch
3 decks
-
9
Rakdos, Lord of Riots
3 decks
-
10
Smaug the Magnificent
3 decks
The "good card" funnel
286 brought · 121 playersBrought to game
286
Ever drawn
74
Reached battlefield
50
Still on board at game end
40
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 26% of the time (n=49) , vs 25% when it never left the library (n=195).
When players drew this card but left it in hand, they won 20% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.5pp; 95% confidence interval -11.7pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
2%
T1
14%
T2
30%
T3
24%
T4
10%
T5
16%
T6-9
4%
T10+
Median
4.0
P25
3
· P75
5
· max
15
On curve
46%
(15 / 50 cast on T3)
Cast same turn as drawn
28%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.