collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Descent into Avernus card art
Live Play Data

Descent into Avernus

{2} {R} · Enchantment · Commander Legends: Battle for Baldur's Gate (CLB)
3%
Live Inclusion
Times Brought
1147
Decks Running
540
Median Cast Turn
4.0
Drawn → Played
67%
Format

First-cast turn

n=198
3%
T1
13%
T2
25%
T3
17%
T4
11%
T5
26%
T6-9
5%
T10+
Median 4.0 P25 3 · P75 6 · max 15
On curve 40% (49 / 198 cast on T3) Cast same turn as drawn 34%

The "good card" funnel

1147 brought · 477 players
Brought to game
1147
Ever drawn
294
Reached battlefield
198
Still on board at game end
145

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.4pp

Players who cast this card win 32% of the time (n=180) , vs 24% when it never left the library (n=721).

When players drew this card but left it in hand, they won 31% (n=86).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.5pp; 95% confidence interval +0.4pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

320 instances
3.4%
Library
45.3%
Battlefield
24.4%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games
Card text
Descent into Avernus card

Descent into Avernus

{2} {R}
Enchantment
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Bruce Brenneise

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.