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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Descent into Avernus
Times Brought
341
Decks Running
161
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
74 instances2.7%
Library
52.7%
Battlefield
10.8%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Jaws, Relentless Predator
9 decks
-
2
Smaug the Magnificent
9 decks
-
3
Smaug the Impenetrable
7 decks
-
4
Kratos, God of War
6 decks
-
5
Obeka, Splitter of Seconds
6 decks
-
6
Kibo, Uktabi Prince
5 decks
-
7
Mr. House, President and CEO
5 decks
-
8
Daredevil, Fearless Fighter
4 decks
-
9
Indoraptor, the Perfect Hybrid
4 decks
-
10
Smaug, Wicked Worm
4 decks
The "good card" funnel
341 brought · 153 playersBrought to game
341
Ever drawn
67
Reached battlefield
48
Still on board at game end
39
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 27% of the time (n=43) , vs 26% when it never left the library (n=218).
Observed gap +1.1pp; 95% confidence interval -7.2pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48
2%
T1
15%
T2
15%
T3
25%
T4
13%
T5
31%
T6-9
0%
T10+
Median
4.0
P25
3
· P75
6
· max
9
On curve
31%
(7 / 48 cast on T3)
Cast same turn as drawn
36%
48 of 100 times cast
48%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.