collections_bookmark Part of Commander Masters
Desecrate Reality card art
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Desecrate Reality

{7} · Instant · Commander Masters (CMM)
1%
Decklist Inclusion
Times Brought
166
Decks Running
96
In Decks
671
Decklist Inclusion
1%
Format

Final zone distribution

49 instances
4.1%
Library
4.1%
Battlefield
53.1%
Graveyard
4.1%
Exile

The "good card" funnel

166 brought · 92 players
Brought to game
166
Ever drawn
45
Reached battlefield
27
Still on board at game end
2
≥ -17.5pp

Players who cast this card win 27% of the time (n=24) , vs 27% when it never left the library (n=105).

Observed gap +0.1pp; 95% confidence interval -17.5pp to +17.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
4%
T3
0%
T4
7%
T5
56%
T6-9
33%
T10+
Median 8 P25 7 · P75 11 · max 13
On curve 37% (4 / 27 cast on T7) Cast same turn as drawn 45%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.