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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Card Preview
Desecrate Reality
Times Brought
461
Decks Running
228
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Desecrate Reality
Instant
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Commander Masters (CMM)
·
Rare
·
Illustrated by Eli Minaya
Final zone distribution
98 instances4.1%
Library
7.1%
Battlefield
29.6%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 118 decks
- 2 Omnath, Locus of the Void 14 decks
-
3
Ulalek, Fused Atrocity
12 decks
- 4 Ultima, Origin of Oblivion 11 decks
- 5 Ultron, Artificial Malevolence 10 decks
- 6 Molecule Man 9 decks
- 7 Kozilek, the Great Distortion 5 decks
- 8 The Walls of Ba Sing Se 4 decks
- 9 Dawnsire, Sunstar Dreadnought 3 decks
- 10 Emrakul, the Promised End 3 decks
The "good card" funnel
461 brought · 220 playersBrought to game
461
Ever drawn
91
Reached battlefield
39
Still on board at game end
7
≥ -6.1pp
Players who cast this card win 30% of the time (n=30) , vs 27% when it never left the library (n=262).
When players drew this card but left it in hand, they won 24% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -6.1pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
3%
T2
0%
T3
3%
T4
18%
T5
64%
T6-9
13%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
59%
(5 / 39 cast on T7)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.