Desolate Mire
12% of tracked Commander decks in White-Black color identities run Desolate Mire, and 75% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Desolate Mire is a {1}, {T}: Add {W}{B} dual land with a modest cost. Across 531 tracked multiplayer Commander games on Playgroup Live, it sits in 313 of 2615 distinct decks, for an inclusion rate of 12%. That figure reflects its niche as a color-fixing land for White-Black and Esper shells rather than a cross-format staple.
The clearest signal in the data is how consistently players deploy it once it enters their hand. 75% of drawn copies were cast before the game ended, with a median first-cast turn of 3. The hand-to-cast data adds context: players hold it for a median of one turn before playing it, suggesting it is not always the first land dropped but is rarely sat on for long. Once on the battlefield, it sticks 86% of the time. Land removal is uncommon enough in Commander that the card almost never leaves play once resolved.
The concentration data is a genuine strength here. 292 distinct players have brought Desolate Mire to a tracked game, and the single heaviest contributor accounts for just 2% of all instances. That spread means the numbers are not being skewed by one active player's preference.
- 12% of tracked Commander decks include Desolate Mire
- 75% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn
- 86% battlefield stickiness once cast
- 292 distinct players have brought this card to a tracked game
- 313 tracked decks currently running Desolate Mire
First-cast turn
n=103The "good card" funnel
564 brought · 292 playersOf 564 Desolate Mires brought to tracked games, 138 were drawn, 103 of those were cast, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 24% of the time (n=98) , vs 20% when it never left the library (n=377).
When players drew this card but left it in hand, they won 25% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.1pp; 95% confidence interval -4.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
152 instancesThe vast majority of Desolate Mire copies end their game on the battlefield, a pattern typical of lands. Because the card costs {1} to activate, it is rarely targeted for removal, so stickiness is high once deployed.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
67 decks
-
2
Killian, Decisive Mentor
61 decks
-
3
Terra, Herald of Hope
35 decks
-
4
Caesar, Legion's Emperor
17 decks
-
5
Mr. House, President and CEO
14 decks
-
6
Ardbert, Warrior of Darkness
6 decks
-
7
Isshin, Two Heavens as One
6 decks
-
8
Eriette of the Charmed Apple
5 decks
-
9
Olivia, Opulent Outlaw
5 decks
-
10
Silverquill, the Disputant
5 decks
Y'shtola, Night's Blessed leads the distribution, but deck counts drop off steadily down the list, indicating Desolate Mire is spread across many archetypes rather than locked to a single commander strategy.