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Part of Commander Masters
·
Enchantment Creature — Human
·
Commander Masters (CMM)
Live Play Data
Destiny Spinner
2%
Live Inclusion
Times Brought
1377
Decks Running
606
Median Cast Turn
5
Drawn → Played
75%
Format
First-cast turn
n=263
1%
T1
16%
T2
13%
T3
10%
T4
11%
T5
37%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
18
On curve
17%
(43 / 263 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
1377 brought · 529 playersBrought to game
1377
Ever drawn
349
Reached battlefield
263
Still on board at game end
147
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.2pp
Players who cast this card win 35% of the time (n=252) , vs 27% when it never left the library (n=861).
When players drew this card but left it in hand, they won 35% (n=79).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval +2.2pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
395 instances4.1%
Library
37.2%
Battlefield
29.6%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
56 decks
-
2
Sythis, Harvest's Hand
46 decks
-
3
Anikthea, Hand of Erebos
36 decks
-
4
Tom Bombadil
28 decks
-
5
Hei Bai, Forest Guardian
23 decks
-
6
Terra, Magical Adept // Esper Terra
22 decks
-
7
Ellivere of the Wild Court
20 decks
-
8
Yuna, Hope of Spira
17 decks
-
9
Rendmaw, Creaking Nest
15 decks
-
10
Bello, Bard of the Brambles
14 decks
Card text
Destiny Spinner
Enchantment Creature — Human
Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Livia Prima
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.