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Part of Commander Masters
·
Enchantment Creature — Human
·
Commander Masters (CMM)
Card Preview
Destiny Spinner
Times Brought
242
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Destiny Spinner
Enchantment Creature — Human
Creature and enchantment spells you control can't be countered.

: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Livia Prima
Final zone distribution
49 instances2.0%
Library
51.0%
Battlefield
18.4%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Go-Shintai of Life's Origin
20 decks
-
2
Anikthea, Hand of Erebos
9 decks
-
3
Ellivere of the Wild Court
9 decks
-
4
Sythis, Harvest's Hand
7 decks
-
5
Tom Bombadil
7 decks
-
6
Uril, the Miststalker
6 decks
-
7
Terra, Magical Adept // Esper Terra
5 decks
-
8
Tuvasa the Sunlit
4 decks
-
9
Bello, Bard of the Brambles
3 decks
-
10
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
The "good card" funnel
242 brought · 131 playersBrought to game
242
Ever drawn
46
Reached battlefield
34
Still on board at game end
25
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 19% of the time (n=30) , vs 26% when it never left the library (n=154).
Observed gap -7.1pp; 95% confidence interval -16.7pp to +2.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
9%
T1
26%
T2
6%
T3
9%
T4
18%
T5
26%
T6-9
6%
T10+
Median
4.5
P25
2
· P75
6
· max
11
On curve
35%
(9 / 34 cast on T2)
Cast same turn as drawn
42%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.