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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Destroy Evil
Times Brought
653
Decks Running
322
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Destroy Evil
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by David Palumbo
Final zone distribution
114 instances1.8%
Library
4.4%
Battlefield
63.2%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
171 decks
-
2
Tidus, Yuna's Guardian
96 decks
-
3
Yuna, Grand Summoner
12 decks
-
4
Director Nick Fury
3 decks
-
5
Giada, Font of Hope
3 decks
-
6
Captain America, First Avenger
2 decks
-
7
Leonardo, the Balance
2 decks
-
8
Rin and Seri, Inseparable
2 decks
-
9
Alisaie Leveilleur
1 decks
-
10
Alphinaud Leveilleur
1 decks
The "good card" funnel
653 brought · 312 playersBrought to game
653
Ever drawn
112
Reached battlefield
80
Still on board at game end
5
≥ -6.2pp
Players who cast this card win 27% of the time (n=65) , vs 26% when it never left the library (n=370).
When players drew this card but left it in hand, they won 33% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -6.2pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
1%
T1
0%
T2
5%
T3
15%
T4
16%
T5
49%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
1%
(0 / 80 cast on T2)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.