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Destroy Evil card art
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Destroy Evil

{1} {W} · Instant · Marvel Super Heroes Commander (MSC)
Times Brought
653
Decks Running
322
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Destroy Evil card

Destroy Evil

{1} {W}
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Marvel Super Heroes Commander (MSC) · Common · Illustrated by David Palumbo

Final zone distribution

114 instances
1.8%
Library
4.4%
Battlefield
63.2%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

653 brought · 312 players
Brought to game
653
Ever drawn
112
Reached battlefield
80
Still on board at game end
5
≥ -6.2pp

Players who cast this card win 27% of the time (n=65) , vs 26% when it never left the library (n=370).

When players drew this card but left it in hand, they won 33% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -6.2pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
1%
T1
0%
T2
5%
T3
15%
T4
16%
T5
49%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 1% (0 / 80 cast on T2) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.