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Destroy Evil card art
Card Preview

Destroy Evil

{1} {W} · Instant · Marvel Super Heroes Commander (MSC)
1%
Decklist Inclusion
Times Brought
140
Decks Running
84
In Decks
626
Decklist Inclusion
1%
Format

Final zone distribution

44 instances
6.8%
Library
63.6%
Graveyard
6.8%
Exile
22.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

140 brought · 84 players
Brought to game
140
Ever drawn
40
Reached battlefield
29
Still on board at game end
0
≥ -12.6pp

Players who cast this card win 21% of the time (n=29) , vs 19% when it never left the library (n=88).

Observed gap +2.3pp; 95% confidence interval -12.6pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
17%
T4
10%
T5
52%
T6-9
21%
T10+
Median 7 P25 5 · P75 9 · max 24
On curve 0% (0 / 29 cast on T2) Cast same turn as drawn 29%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.