collections_bookmark Part of Dominaria United
Destroy Evil card art
Live Play Data

Destroy Evil

{1} {W} · Instant · Marvel Super Heroes Commander (MSC)
2%
Live Inclusion
Times Brought
675
Decks Running
358
Median Cast Turn
7
Drawn → Played
70%
Format

First-cast turn

n=101
0%
T1
3%
T2
4%
T3
9%
T4
15%
T5
49%
T6-9
21%
T10+
Median 7 P25 5 · P75 9 · max 24
On curve 3% (3 / 101 cast on T2) Cast same turn as drawn 28%

The "good card" funnel

676 brought · 329 players
Brought to game
676
Ever drawn
145
Reached battlefield
101
Still on board at game end
4
≥ -8.4pp

Players who cast this card win 21% of the time (n=92) , vs 21% when it never left the library (n=423).

When players drew this card but left it in hand, they won 35% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.2pp; 95% confidence interval -8.4pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

158 instances
3.8%
Library
2.5%
Battlefield
60.1%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Destroy Evil card

Destroy Evil

{1} {W}
Instant
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Marvel Super Heroes Commander (MSC) · Common · Illustrated by David Palumbo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.