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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Destroy Evil
2%
Live Inclusion
Times Brought
675
Decks Running
358
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=101
0%
T1
3%
T2
4%
T3
9%
T4
15%
T5
49%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
24
On curve
3%
(3 / 101 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
676 brought · 329 playersBrought to game
676
Ever drawn
145
Reached battlefield
101
Still on board at game end
4
≥ -8.4pp
Players who cast this card win 21% of the time (n=92) , vs 21% when it never left the library (n=423).
When players drew this card but left it in hand, they won 35% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -8.4pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
158 instances3.8%
Library
2.5%
Battlefield
60.1%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
186 decks
-
2
Tidus, Yuna's Guardian
96 decks
-
3
Yuna, Grand Summoner
20 decks
-
4
Giada, Font of Hope
6 decks
-
5
Director Nick Fury
5 decks
-
6
Cloud, Midgar Mercenary
2 decks
-
7
Elas il-Kor, Sadistic Pilgrim
2 decks
-
8
Sergeant John Benton
2 decks
-
9
Toph, the First Metalbender
2 decks
-
10
Whtz, the Bibliophile
2 decks
Card text
Destroy Evil
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.