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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Destroy Evil
1%
Decklist Inclusion
Times Brought
338
Decks Running
192
In Decks
1606
Decklist Inclusion
1%
Format
Card text
Destroy Evil
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by David Palumbo
Final zone distribution
87 instances3.4%
Library
2.3%
Battlefield
58.6%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
93 decks
-
2
Tidus, Yuna's Guardian
55 decks
-
3
Yuna, Grand Summoner
10 decks
-
4
Director Nick Fury
4 decks
-
5
Cloud, Midgar Mercenary
2 decks
-
6
Giada, Font of Hope
2 decks
-
7
Sergeant John Benton
2 decks
-
8
Amalia Benavides Aguirre
1 decks
-
9
Bruna, the Fading Light
1 decks
-
10
Child of Alara
1 decks
The "good card" funnel
339 brought · 181 playersBrought to game
339
Ever drawn
79
Reached battlefield
57
Still on board at game end
2
≥ -5.5pp
Players who cast this card win 25% of the time (n=54) , vs 19% when it never left the library (n=212).
When players drew this card but left it in hand, they won 41% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.6pp; 95% confidence interval -5.5pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
0%
T1
4%
T2
4%
T3
12%
T4
12%
T5
49%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
24
On curve
4%
(2 / 57 cast on T2)
Cast same turn as drawn
27%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.