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Part of Dominaria United
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Destroy Evil
3%
Live Inclusion
Times Brought
1042
Decks Running
549
Median Cast Turn
7.0
Drawn → Played
74%
Format
First-cast turn
n=160
0%
T1
2%
T2
5%
T3
11%
T4
14%
T5
48%
T6-9
21%
T10+
Median
7.0
P25
5
· P75
9
· max
24
On curve
2%
(3 / 160 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
1043 brought · 504 playersBrought to game
1043
Ever drawn
217
Reached battlefield
160
Still on board at game end
6
≥ -4.8pp
Players who cast this card win 24% of the time (n=140) , vs 21% when it never left the library (n=658).
When players drew this card but left it in hand, they won 32% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -4.8pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
234 instances3.4%
Library
2.6%
Battlefield
62.8%
Graveyard
9.4%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
218 decks
-
2
Tidus, Yuna's Guardian
121 decks
-
3
Giada, Font of Hope
117 decks
-
4
Yuna, Grand Summoner
21 decks
-
5
Director Nick Fury
7 decks
-
6
Cloud, Midgar Mercenary
2 decks
-
7
Elas il-Kor, Sadistic Pilgrim
2 decks
-
8
God-Eternal Oketra
2 decks
-
9
Kratos, Stoic Father
2 decks
-
10
Mog, Moogle Warrior
2 decks
Card text
Destroy Evil
Instant
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by David Palumbo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.