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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities (EOE)
Live Play Data
Devastating Onslaught
1%
Live Inclusion
Times Brought
939
Decks Running
363
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=122
1%
T1
2%
T2
2%
T3
4%
T4
14%
T5
61%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
17
Cast same turn as drawn
32%
The "good card" funnel
939 brought · 327 playersBrought to game
939
Ever drawn
205
Reached battlefield
122
Still on board at game end
26
≥ +17.2pp
Players who cast this card win 56% of the time (n=116) , vs 29% when it never left the library (n=619).
When players drew this card but left it in hand, they won 20% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.6pp; 95% confidence interval +17.2pp to +35.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
226 instances3.5%
Library
11.5%
Battlefield
49.1%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Aerid Konstrari
46 decks
-
2
Deadpool, Trading Card
29 decks
-
3
Sauron, the Dark Lord
24 decks
-
4
Roxanne, Starfall Savant
17 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
16 decks
-
6
Sami, Wildcat Captain
15 decks
-
7
Smaug, Wicked Worm
12 decks
-
8
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
10 decks
-
9
Tannuk, Steadfast Second
10 decks
-
10
Obeka, Brute Chronologist
9 decks
Card text
Devastating Onslaught
Sorcery
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.