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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities (EOE)
Live Play Data
Devastating Onslaught
1%
Live Inclusion
Times Brought
683
Decks Running
286
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=92
1%
T1
2%
T2
1%
T3
11%
T4
12%
T5
60%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
8
· max
16
Cast same turn as drawn
31%
The "good card" funnel
683 brought · 258 playersBrought to game
683
Ever drawn
149
Reached battlefield
92
Still on board at game end
17
≥ +15.6pp
Players who cast this card win 56% of the time (n=88) , vs 29% when it never left the library (n=450).
When players drew this card but left it in hand, they won 17% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +26.5pp; 95% confidence interval +15.6pp to +37.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
165 instances4.2%
Library
10.3%
Battlefield
50.3%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Aerid Konstrari
31 decks
-
2
Deadpool, Trading Card
25 decks
-
3
Sauron, the Dark Lord
22 decks
-
4
Sami, Wildcat Captain
14 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
13 decks
-
6
Roxanne, Starfall Savant
13 decks
-
7
Smaug, Wicked Worm
10 decks
-
8
Shadow the Hedgehog
8 decks
-
9
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
10
Tannuk, Steadfast Second
7 decks
Card text
Devastating Onslaught
Sorcery
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Edge of Eternities (EOE)
·
Mythic
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.