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Devastation Tide card art
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Devastation Tide

{3} {U} {U} · Sorcery · Commander 2018 (C18)
0%
Decklist Inclusion
Times Brought
134
Decks Running
78
In Decks
606
Decklist Inclusion
0%
Format
Card text
Devastation Tide card

Devastation Tide

{3} {U} {U}
Sorcery
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Commander 2018 (C18) · Rare · Illustrated by Raymond Swanland

Final zone distribution

45 instances
2.2%
Library
48.9%
Graveyard
8.9%
Exile
40.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

134 brought · 75 players
Brought to game
134
Ever drawn
40
Reached battlefield
22
Still on board at game end
0
≥ -18.0pp

Players who cast this card win 20% of the time (n=22) , vs 20% when it never left the library (n=81).

When players drew this card but left it in hand, they won 19% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.4pp; 95% confidence interval -18.0pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
0%
T3
14%
T4
32%
T5
45%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 7 · max 10
On curve 45% (7 / 22 cast on T5) Cast same turn as drawn 36%
22 of 100 times cast 22%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.