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Part of Tales of Middle-earth
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#14 blue board wipe
·
Sorcery
·
Commander 2018 (C18)
Live Play Data
Devastation Tide
1%
Live Inclusion
Times Brought
399
Decks Running
192
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=62
0%
T1
0%
T2
2%
T3
8%
T4
18%
T5
53%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
17
On curve
27%
(11 / 62 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
399 brought · 183 playersBrought to game
399
Ever drawn
100
Reached battlefield
62
Still on board at game end
4
≥ -7.3pp
Players who cast this card win 20% of the time (n=58) , vs 17% when it never left the library (n=253).
When players drew this card but left it in hand, they won 25% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -7.3pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances3.6%
Library
3.6%
Battlefield
49.1%
Graveyard
13.4%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
28 decks
-
2
Yuriko, the Tiger's Shadow
16 decks
-
3
Rainbow Dash
15 decks
-
4
Aminatou, Veil Piercer
6 decks
-
5
Jon Irenicus, Shattered One
6 decks
-
6
Princess Yue
4 decks
-
7
Aminatou, the Fateshifter
3 decks
-
8
Baral, Chief of Compliance
3 decks
-
9
Éowyn, Shieldmaiden
3 decks
-
10
Galadriel, Light of Valinor
3 decks
Card text
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.
Miracle 
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Commander 2018 (C18)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.