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Part of Tales of Middle-earth
·
Sorcery
·
The Brothers' War (BRO)
Live Play Data
Diabolic Intent
7%
Live Inclusion
Times Brought
2030
Decks Running
962
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=257
1%
T1
2%
T2
7%
T3
16%
T4
12%
T5
55%
T6-9
8%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
2%
(4 / 257 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
2031 brought · 758 playersBrought to game
2031
Ever drawn
450
Reached battlefield
257
Still on board at game end
13
≥ +1.1pp
Players who cast this card win 32% of the time (n=235) , vs 25% when it never left the library (n=1268).
When players drew this card but left it in hand, they won 25% (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval +1.1pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
528 instances3.0%
Library
2.5%
Battlefield
52.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
53 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
40 decks
-
3
Teysa Karlov
26 decks
-
4
Sauron, the Dark Lord
25 decks
-
5
Wilhelt, the Rotcleaver
24 decks
-
6
Korvold, Fae-Cursed King
20 decks
-
7
Chatterfang, Squirrel General
19 decks
-
8
Meren of Clan Nel Toth
15 decks
-
9
Marneus Calgar
14 decks
-
10
Rograkh, Son of Rohgahh
14 decks
Card text
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
The Brothers' War (BRO)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.