Diabolic Intent
Diabolic Intent lands in 7% of tracked Commander decks and is cast a median turn 6, a late-game tutor that players deploy deliberately rather than speculatively.
Diabolic Intent appears in 7% of Commander decks tracked on Playgroup Live, sitting in 622 of the 9451 distinct decks that have played a tracked game. Its additional cost, sacrificing a creature, keeps it out of generalist shells and concentrates it in sacrifice-synergy strategies.
The draw-to-play rate sits at 57%, meaning roughly half of drawn copies resolve before the game ends. Median first cast lands on turn 6, and the interquartile range spans turns 4 through 7, consistent with a card that requires both mana and a fodder creature to be in place before firing. Players hold it an average of two turns after drawing before casting, suggesting they wait for the right moment rather than slamming it immediately.
The commander distribution tells the clearest story about where Diabolic Intent fits. Edgar Markov leads the list, followed by token and sacrifice-matters commanders like Chatterfang, Korvold, Wilhelt, and Teysa Karlov. Any strategy that generates creature tokens as a byproduct can treat this as a nearly free tutor, which is precisely why it carries a strong reputation across black-centric Commander pods.
- 7% of tracked Commander decks include Diabolic Intent
- 22% draw rate across games where the deck participated
- 57% of drawn copies were cast before the game ended
- T6 median first-cast turn
- 512 distinct players have brought it to a tracked game, spread well across the dataset
- 30% win rate in participations where Diabolic Intent resolved
First-cast turn
n=155The "good card" funnel
1242 brought · 512 playersOf 1242 copies brought to games, 274 were drawn, 155 of those were cast, and nearly all resolved to the graveyard as a sorcery should, with stickiness a non-metric for this spell type.
Players who cast this card win 30% of the time (n=144) , vs 26% when it never left the library (n=801).
When players drew this card but left it in hand, they won 25% (n=108) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.4pp; 95% confidence interval -2.6pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instancesThe vast majority of Diabolic Intent copies end the game in the graveyard after resolving or in hand after being drawn, with very few remaining in the library, consistent with a card that gets cast or held when drawn rather than buried unnoticed.
Commanders that played this card
in tracked games-
1
Edgar Markov
30 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
20 decks
-
3
Sauron, the Dark Lord
18 decks
-
4
Chatterfang, Squirrel General
15 decks
-
5
Teysa Karlov
15 decks
-
6
Korvold, Fae-Cursed King
13 decks
-
7
Marneus Calgar
11 decks
-
8
Rograkh, Son of Rohgahh
11 decks
-
9
Wilhelt, the Rotcleaver
11 decks
-
10
Marrow-Gnawer
10 decks
Edgar Markov sits atop the list at 18 decks, but the spread across sacrifice and token commanders like Chatterfang, Korvold, Teysa, and Wilhelt shows Diabolic Intent is a format-wide tutor rather than a one-deck staple.