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Part of Tales of Middle-earth
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#3 black tutor
·
Sorcery
·
The Brothers' War (BRO)
Live Play Data
Diabolic Intent
7%
Live Inclusion
Times Brought
5954
Decks Running
2307
Median Cast Turn
6.0
Drawn → Played
59%
Format
First-cast turn
n=770
1%
T1
3%
T2
6%
T3
12%
T4
15%
T5
54%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
23
On curve
4%
(24 / 770 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
5955 brought · 1647 playersBrought to game
5955
Ever drawn
1302
Reached battlefield
770
Still on board at game end
35
≥ +3.5pp
Players who cast this card win 34% of the time (n=694) , vs 27% when it never left the library (n=3805).
When players drew this card but left it in hand, they won 23% (n=471).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval +3.5pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1518 instances2.9%
Library
2.3%
Battlefield
56.8%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
116 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
91 decks
-
3
Sauron, the Dark Lord
55 decks
-
4
Wilhelt, the Rotcleaver
54 decks
-
5
Chatterfang, Squirrel General
51 decks
-
6
Teysa Karlov
46 decks
-
7
Korvold, Fae-Cursed King
40 decks
-
8
Avacyn, Angel of Horror
34 decks
-
9
Meren of Clan Nel Toth
34 decks
-
10
Caesar, Legion's Emperor
30 decks
Card text
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
The Brothers' War (BRO)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.