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Part of Tales of Middle-earth
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#23 in Black Commander Staples
·
Sorcery
·
The Brothers' War (BRO)
Card Preview
Diabolic Intent
3%
Decklist Inclusion
Times Brought
701
Decks Running
353
In Decks
2907
Decklist Inclusion
3%
Format
Final zone distribution
194 instances3.1%
Library
2.1%
Battlefield
52.1%
Graveyard
12.4%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
18 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
11 decks
-
3
Teysa Karlov
10 decks
-
4
Wilhelt, the Rotcleaver
8 decks
-
5
Chatterfang, Squirrel General
6 decks
-
6
Jon Irenicus, Shattered One
6 decks
-
7
Korvold, Fae-Cursed King
6 decks
-
8
Marrow-Gnawer
6 decks
-
9
Rat King, Verminister
6 decks
-
10
Meren of Clan Nel Toth
5 decks
The "good card" funnel
702 brought · 288 playersBrought to game
702
Ever drawn
162
Reached battlefield
92
Still on board at game end
4
≥ -3.9pp
Players who cast this card win 32% of the time (n=87) , vs 27% when it never left the library (n=465).
When players drew this card but left it in hand, they won 21% (n=67) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.0pp; 95% confidence interval -3.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=92
0%
T1
1%
T2
11%
T3
13%
T4
14%
T5
58%
T6-9
3%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
1%
(1 / 92 cast on T2)
Cast same turn as drawn
25%
92 of 100 times cast
92%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 620,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.