collections_bookmark
Part of Tales of Middle-earth
format_list_numbered
#3 black tutor
·
Sorcery
·
The Brothers' War (BRO)
Live Play Data
Diabolic Intent
7%
Live Inclusion
Times Brought
4644
Decks Running
1874
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=599
2%
T1
3%
T2
8%
T3
15%
T4
15%
T5
50%
T6-9
8%
T10+
Median
6
P25
4
· P75
7
· max
23
On curve
5%
(20 / 599 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
4645 brought · 1366 playersBrought to game
4645
Ever drawn
1022
Reached battlefield
599
Still on board at game end
29
≥ +4.6pp
Players who cast this card win 35% of the time (n=532) , vs 26% when it never left the library (n=2950).
When players drew this card but left it in hand, they won 23% (n=372).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +4.6pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1189 instances2.5%
Library
2.4%
Battlefield
56.7%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
98 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
76 decks
-
3
Wilhelt, the Rotcleaver
48 decks
-
4
Sauron, the Dark Lord
46 decks
-
5
Chatterfang, Squirrel General
37 decks
-
6
Korvold, Fae-Cursed King
37 decks
-
7
Teysa Karlov
37 decks
-
8
Marrow-Gnawer
28 decks
-
9
Caesar, Legion's Emperor
27 decks
-
10
Marneus Calgar
23 decks
Card text
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
The Brothers' War (BRO)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.