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Part of Tales of Middle-earth
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#3 black tutor
·
Sorcery
·
The Brothers' War (BRO)
Card Preview
Diabolic Intent
Times Brought
3508
Decks Running
1568
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
The Brothers' War (BRO)
·
Rare
·
Illustrated by Dan Murayama Scott
Final zone distribution
776 instances3.2%
Library
2.4%
Battlefield
53.7%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
94 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
62 decks
-
3
Chatterfang, Squirrel General
50 decks
-
4
Wilhelt, the Rotcleaver
44 decks
-
5
Rograkh, Son of Rohgahh
37 decks
-
6
Sauron, the Dark Lord
31 decks
-
7
Teysa Karlov
27 decks
-
8
Korvold, Fae-Cursed King
26 decks
-
9
Marrow-Gnawer
26 decks
-
10
Kaalia of the Vast
24 decks
The "good card" funnel
3509 brought · 1196 playersBrought to game
3509
Ever drawn
684
Reached battlefield
403
Still on board at game end
19
≥ -2.6pp
Players who cast this card win 25% of the time (n=312) , vs 24% when it never left the library (n=1932).
When players drew this card but left it in hand, they won 21% (n=223).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -2.6pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=403
1%
T1
3%
T2
9%
T3
12%
T4
13%
T5
52%
T6-9
8%
T10+
Median
6
P25
4
· P75
8
· max
19
On curve
4%
(12 / 403 cast on T2)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.