Diabolic Revelation card art
Live Play Data

Diabolic Revelation

{X} {3} {B} {B} · Sorcery · Magic 2013 (M13)
0%
Live Inclusion
Times Brought
192
Decks Running
81
Median Cast Turn
7.5
Drawn → Played
62%
Format

First-cast turn

n=24
0%
T1
0%
T2
0%
T3
0%
T4
13%
T5
63%
T6-9
25%
T10+
Median 7.5 P25 7 · P75 10 · max 18
Cast same turn as drawn 42%

The "good card" funnel

192 brought · 76 players
Brought to game
192
Ever drawn
39
Reached battlefield
24
Still on board at game end
3
≥ -4.5pp

Players who cast this card win 45% of the time (n=24) , vs 29% when it never left the library (n=133).

When players drew this card but left it in hand, they won 33% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.5pp; 95% confidence interval -4.5pp to +35.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

43 instances
4.7%
Library
7.0%
Battlefield
51.2%
Graveyard
11.6%
Exile

Commanders that played this card

in tracked games
Card text
Diabolic Revelation card

Diabolic Revelation

{X} {3} {B} {B}
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
Magic 2013 (M13) · Rare · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.