collections_bookmark
Part of Fallout
Live Play Data
Diamond City
Land
·
Fallout (PIP)
1%
Live Inclusion
Times Brought
777
Decks Running
336
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=139
12%
T1
8%
T2
12%
T3
14%
T4
8%
T5
37%
T6-9
9%
T10+
Median
5
P25
3
· P75
8
· max
14
Cast same turn as drawn
49%
The "good card" funnel
777 brought · 318 playersBrought to game
777
Ever drawn
179
Reached battlefield
139
Still on board at game end
131
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 25% of the time (n=123) , vs 21% when it never left the library (n=478).
When players drew this card but left it in hand, they won 17% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.5pp; 95% confidence interval -3.3pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
197 instances2.0%
Library
66.5%
Battlefield
13.2%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
100 decks
-
2
Krenko, Mob Boss
23 decks
-
3
Mr. House, President and CEO
20 decks
-
4
Shroofus Sproutsire
17 decks
-
5
Gilanra, Caller of Wirewood
9 decks
-
6
Tidus, Yuna's Guardian
9 decks
- 7 Ultron, Artificial Malevolence 8 decks
-
8
Arabella, Abandoned Doll
5 decks
-
9
Owen Grady, Raptor Trainer
5 decks
-
10
Alena, Kessig Trapper
4 decks
Card text
Diamond City
Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Fallout (PIP)
·
Rare
·
Illustrated by Pascal Quidault
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.