collections_bookmark
Part of Fallout
Card Preview
Diamond City
Land
·
Fallout (PIP)
1%
Decklist Inclusion
Times Brought
272
Decks Running
137
In Decks
900
Decklist Inclusion
1%
Format
Card text
Diamond City
Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Fallout (PIP)
·
Rare
·
Illustrated by Pascal Quidault
Final zone distribution
65 instances61.5%
Battlefield
23.1%
Graveyard
15.4%
Hand
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
35 decks
-
2
Mr. House, President and CEO
12 decks
-
3
Krenko, Mob Boss
11 decks
-
4
Shroofus Sproutsire
6 decks
-
5
Tidus, Yuna's Guardian
6 decks
-
6
Gilanra, Caller of Wirewood
5 decks
- 7 Ultron, Artificial Malevolence 5 decks
-
8
Alena, Kessig Trapper
3 decks
-
9
Blue, Loyal Raptor
3 decks
-
10
Arabella, Abandoned Doll
2 decks
The "good card" funnel
272 brought · 133 playersBrought to game
272
Ever drawn
59
Reached battlefield
43
Still on board at game end
40
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 35% of the time (n=36) , vs 22% when it never left the library (n=170).
When players drew this card but left it in hand, they won 17% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.5pp; 95% confidence interval -1.3pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
16%
T1
5%
T2
5%
T3
16%
T4
14%
T5
40%
T6-9
5%
T10+
Median
5
P25
3
· P75
8
· max
13
Cast same turn as drawn
50%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.