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Part of Fallout
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Diamond City
Land
·
Fallout (PIP)
Times Brought
286
Decks Running
148
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Diamond City
Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add
.
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Fallout (PIP)
·
Rare
·
Illustrated by Pascal Quidault
Final zone distribution
59 instances1.7%
Library
74.6%
Battlefield
13.6%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
42 decks
-
2
Krenko, Mob Boss
15 decks
-
3
Mr. House, President and CEO
8 decks
-
4
Gilanra, Caller of Wirewood
7 decks
- 5 Ultron, Artificial Malevolence 5 decks
-
6
Agent Frank Horrigan
3 decks
-
7
Kudo, King Among Bears
3 decks
-
8
Me, the Immortal
3 decks
-
9
Owen Grady, Raptor Trainer
3 decks
-
10
Shroofus Sproutsire
3 decks
The "good card" funnel
286 brought · 138 playersBrought to game
286
Ever drawn
52
Reached battlefield
45
Still on board at game end
44
Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 32% of the time (n=36) , vs 22% when it never left the library (n=170).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +1.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
20%
T1
11%
T2
11%
T3
9%
T4
16%
T5
27%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
11
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.