collections_bookmark Part of Fallout
Diamond City card art
Card Preview

Diamond City

Land · Fallout (PIP)
Times Brought
286
Decks Running
148
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Diamond City card

Diamond City

Land
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Fallout (PIP) · Rare · Illustrated by Pascal Quidault

Final zone distribution

59 instances
1.7%
Library
74.6%
Battlefield
13.6%
Graveyard
3.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

286 brought · 138 players
Brought to game
286
Ever drawn
52
Reached battlefield
45
Still on board at game end
44

Once cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.1pp

Players who cast this card win 32% of the time (n=36) , vs 22% when it never left the library (n=170).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.6pp; 95% confidence interval +1.1pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=45
20%
T1
11%
T2
11%
T3
9%
T4
16%
T5
27%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 11
Cast same turn as drawn 45%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.