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Part of The Lost Caverns of Ixalan
·
Artifact — Equipment
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Diamond Pick-Axe
1%
Decklist Inclusion
Times Brought
425
Decks Running
218
In Decks
1262
Decklist Inclusion
1%
Format
Card text
Diamond Pick-Axe
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip 
The Lost Caverns of Ixalan (LCI)
·
Uncommon
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Illustrated by Dibujante Nocturno
Final zone distribution
106 instances1.9%
Library
63.2%
Battlefield
14.2%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Thorin, King of Durin's Folk
18 decks
-
2
Dáin of the Ancient Halls
16 decks
-
3
Smaug the Magnificent
14 decks
-
4
Knuckles the Echidna
10 decks
-
5
Alexios, Deimos of Kosmos
7 decks
-
6
Isshin, Two Heavens as One
7 decks
-
7
Bruenor Battlehammer
6 decks
-
8
Jaws, Relentless Predator
6 decks
-
9
Magda, Brazen Outlaw
6 decks
-
10
Vihaan, Goldwaker
6 decks
The "good card" funnel
431 brought · 206 playersBrought to game
431
Ever drawn
95
Reached battlefield
80
Still on board at game end
67
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 22% of the time (n=72) , vs 23% when it never left the library (n=279).
Observed gap -1.6pp; 95% confidence interval -11.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
30%
T1
13%
T2
8%
T3
14%
T4
10%
T5
21%
T6-9
5%
T10+
Median
3.5
P25
1
· P75
6
· max
14
On curve
30%
(24 / 80 cast on T1)
Cast same turn as drawn
68%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.