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Part of The Lost Caverns of Ixalan
·
Artifact — Equipment
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The Lost Caverns of Ixalan (LCI)
Card Preview
Diamond Pick-Axe
Times Brought
245
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Diamond Pick-Axe
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip 
The Lost Caverns of Ixalan (LCI)
·
Uncommon
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Illustrated by Dibujante Nocturno
Final zone distribution
50 instances84.0%
Battlefield
12.0%
Graveyard
2.0%
Exile
2.0%
Hand
Commanders that played this card
in tracked games-
1
Smaug the Magnificent
12 decks
-
2
Thorin, King of Durin's Folk
11 decks
-
3
Dáin of the Ancient Halls
6 decks
-
4
Rograkh, Son of Rohgahh
5 decks
-
5
Tony Stark // The Invincible Iron Man
4 decks
-
6
Freya Crescent
3 decks
-
7
Jaws, Relentless Predator
3 decks
-
8
Karlach, Fury of Avernus
3 decks
-
9
Knuckles the Echidna
3 decks
-
10
Mabel, Heir to Cragflame
3 decks
The "good card" funnel
245 brought · 125 playersBrought to game
245
Ever drawn
47
Reached battlefield
44
Still on board at game end
42
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 28% of the time (n=36) , vs 27% when it never left the library (n=158).
Observed gap +1.3pp; 95% confidence interval -7.7pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
20%
T1
16%
T2
14%
T3
16%
T4
7%
T5
23%
T6-9
5%
T10+
Median
3.5
P25
2
· P75
6
· max
12
On curve
20%
(9 / 44 cast on T1)
Cast same turn as drawn
63%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.