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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Diffusion Sliver
1%
Live Inclusion
Times Brought
361
Decks Running
172
Median Cast Turn
5.0
Drawn → Played
82%
Format
First-cast turn
n=78
3%
T1
19%
T2
9%
T3
9%
T4
13%
T5
44%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
22%
(15 / 78 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
361 brought · 159 playersBrought to game
361
Ever drawn
95
Reached battlefield
78
Still on board at game end
41
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 29% of the time (n=71) , vs 22% when it never left the library (n=221).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -3.8pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances4.8%
Library
39.0%
Battlefield
30.5%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
88 decks
-
2
Sliver Overlord
32 decks
-
3
Sliver Gravemother
15 decks
-
4
Sliver Hivelord
13 decks
-
5
Morophon, the Boundless
8 decks
-
6
Sliver Queen
4 decks
-
7
Omo, Queen of Vesuva
3 decks
-
8
Rukarumel, Biologist
3 decks
-
9
Slivdrazi Monstrosity
2 decks
-
10
Marchesa, the Black Rose
1 decks
Card text
Diffusion Sliver
Creature — Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
1 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.