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Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Live Play Data
Diffusion Sliver
1%
Live Inclusion
Times Brought
490
Decks Running
215
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=102
3%
T1
17%
T2
12%
T3
11%
T4
12%
T5
42%
T6-9
4%
T10+
Median
5.0
P25
3
· P75
7
· max
11
On curve
20%
(17 / 102 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
490 brought · 200 playersBrought to game
490
Ever drawn
129
Reached battlefield
102
Still on board at game end
52
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.4pp
Players who cast this card win 29% of the time (n=94) , vs 21% when it never left the library (n=298).
When players drew this card but left it in hand, they won 8% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.8pp; 95% confidence interval -1.4pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
143 instances6.3%
Library
36.4%
Battlefield
29.4%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
109 decks
-
2
Sliver Overlord
37 decks
-
3
Sliver Hivelord
19 decks
-
4
Sliver Gravemother
17 decks
-
5
Morophon, the Boundless
12 decks
-
6
Omo, Queen of Vesuva
5 decks
-
7
Sliver Queen
4 decks
-
8
Rukarumel, Biologist
3 decks
-
9
Slivdrazi Monstrosity
3 decks
-
10
Sliver Legion
2 decks
Card text
Diffusion Sliver
Creature — Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
1 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.