collections_bookmark Part of Commander Masters
Diffusion Sliver card art
Live Play Data

Diffusion Sliver

{1} {U} · Creature — Sliver · Commander Masters (CMM)
1%
Live Inclusion
Times Brought
641
Decks Running
268
Median Cast Turn
5
Drawn → Played
77%
Format

First-cast turn

n=125
2%
T1
17%
T2
12%
T3
10%
T4
11%
T5
41%
T6-9
7%
T10+
Median 5 P25 3 · P75 7 · max 14
On curve 18% (21 / 125 cast on T2) Cast same turn as drawn 37%

The "good card" funnel

641 brought · 248 players
Brought to game
641
Ever drawn
162
Reached battlefield
125
Still on board at game end
63

Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 28% of the time (n=113) , vs 21% when it never left the library (n=393).

When players drew this card but left it in hand, they won 8% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.3pp; 95% confidence interval -1.0pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

177 instances
5.1%
Library
35.6%
Battlefield
28.2%
Graveyard
8.5%
Exile

Commanders that played this card

in tracked games
Card text
Diffusion Sliver card

Diffusion Sliver

{1} {U}
Creature — Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
1 / 1
Commander Masters (CMM) · Uncommon · Illustrated by Campbell White

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.