collections_bookmark
Part of Commander Masters
·
Creature — Sliver
·
Commander Masters (CMM)
Card Preview
Diffusion Sliver
Times Brought
392
Decks Running
214
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Diffusion Sliver
Creature — Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
1 / 1
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Campbell White
Final zone distribution
96 instances9.4%
Library
59.4%
Battlefield
15.6%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
102 decks
-
2
Sliver Overlord
34 decks
-
3
Sliver Hivelord
26 decks
-
4
Sliver Gravemother
17 decks
-
5
Morophon, the Boundless
15 decks
-
6
Rukarumel, Biologist
6 decks
-
7
Omo, Queen of Vesuva
5 decks
-
8
Sliver Queen
4 decks
-
9
Sliver Legion
3 decks
-
10
Slivdrazi Monstrosity
1 decks
The "good card" funnel
392 brought · 201 playersBrought to game
392
Ever drawn
91
Reached battlefield
76
Still on board at game end
57
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.7pp
Players who cast this card win 26% of the time (n=65) , vs 21% when it never left the library (n=221).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -1.7pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=76
8%
T1
18%
T2
14%
T3
11%
T4
13%
T5
33%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
7
· max
13
On curve
26%
(14 / 76 cast on T2)
Cast same turn as drawn
55%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.