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Diffusion Sliver card art
Card Preview

Diffusion Sliver

{1} {U} · Creature — Sliver · Commander Masters (CMM)
Times Brought
174
Decks Running
100
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Diffusion Sliver card

Diffusion Sliver

{1} {U}
Creature — Sliver
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
1 / 1
Commander Masters (CMM) · Uncommon · Illustrated by Campbell White

Final zone distribution

39 instances
10.3%
Library
61.5%
Battlefield
15.4%
Graveyard
2.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

174 brought · 96 players
Brought to game
174
Ever drawn
37
Reached battlefield
33
Still on board at game end
24

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 28% of the time (n=30) , vs 24% when it never left the library (n=104).

Observed gap +4.3pp; 95% confidence interval -5.6pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
6%
T1
18%
T2
15%
T3
3%
T4
12%
T5
39%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 13
On curve 24% (6 / 33 cast on T2) Cast same turn as drawn 47%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.