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Part of Duskmourn: House of Horror
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Dig Through Time
Times Brought
1526
Decks Running
760
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Ryan Yee
Final zone distribution
369 instances3.0%
Library
2.4%
Battlefield
47.4%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
190 decks
-
2
Rootha, Mastering the Moment
88 decks
-
3
Yuriko, the Tiger's Shadow
50 decks
-
4
Ovika, Enigma Goliath
21 decks
-
5
Vivi Ornitier
20 decks
-
6
Zimone, Mystery Unraveler
18 decks
-
7
Quandrix, the Proof
15 decks
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8
Stella Lee, Wild Card
14 decks
-
9
Tegwyll, Duke of Splendor
14 decks
-
10
Fire Lord Azula
13 decks
The "good card" funnel
1527 brought · 654 playersBrought to game
1527
Ever drawn
331
Reached battlefield
160
Still on board at game end
9
≥ -0.4pp
Players who cast this card win 29% of the time (n=128) , vs 25% when it never left the library (n=833).
When players drew this card but left it in hand, they won 27% (n=135).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -0.4pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=160
2%
T1
1%
T2
1%
T3
3%
T4
12%
T5
64%
T6-9
18%
T10+
Median
7.0
P25
6
· P75
9
· max
16
On curve
71%
(30 / 160 cast on T8)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.