collections_bookmark Part of Outlaws of Thunder Junction
Diluvian Primordial card art
Card Preview

Diluvian Primordial

{5} {U} {U} · Creature — Avatar · Outlaws of Thunder Junction Commander (OTC)
Times Brought
308
Decks Running
160
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Diluvian Primordial card

Diluvian Primordial

{5} {U} {U}
Creature — Avatar
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 / 5
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Stephan Martiniere

Final zone distribution

73 instances
2.7%
Library
16.4%
Battlefield
34.2%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

312 brought · 152 players
Brought to game
312
Ever drawn
69
Reached battlefield
32
Still on board at game end
12

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.5pp

Players who cast this card win 22% of the time (n=23) , vs 20% when it never left the library (n=181).

When players drew this card but left it in hand, they won 24% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.4pp; 95% confidence interval -9.5pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
0%
T1
0%
T2
3%
T3
0%
T4
0%
T5
66%
T6-9
31%
T10+
Median 9.0 P25 7 · P75 10 · max 14
On curve 31% (4 / 32 cast on T7) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.