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Part of The Lost Caverns of Ixalan
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Creature — Dinosaur Egg
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Dinosaur Egg
1%
Live Inclusion
Times Brought
542
Decks Running
238
Median Cast Turn
5
Drawn → Played
85%
Format
First-cast turn
n=145
2%
T1
17%
T2
8%
T3
14%
T4
13%
T5
34%
T6-9
10%
T10+
Median
5
P25
3
· P75
8
· max
13
On curve
19%
(25 / 145 cast on T2)
Cast same turn as drawn
51%
The "good card" funnel
542 brought · 218 playersBrought to game
542
Ever drawn
171
Reached battlefield
145
Still on board at game end
62
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.5pp
Players who cast this card win 32% of the time (n=133) , vs 21% when it never left the library (n=314).
When players drew this card but left it in hand, they won 33% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.0pp; 95% confidence interval +2.5pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances2.8%
Library
35.0%
Battlefield
42.4%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
141 decks
-
2
Atla Palani, Nest Tender
51 decks
-
3
Gishath, Sun's Avatar
10 decks
-
4
Jegantha, the Wellspring
5 decks
-
5
Ellie and Alan, Paleontologists
4 decks
-
6
Felothar the Steadfast
3 decks
-
7
Ashaya's Enduring Bond
2 decks
-
8
Blue, Loyal Raptor
2 decks
-
9
Maular, the Next Evolution
2 decks
-
10
Sauron, Dino Devotee
2 decks
Card text
Dinosaur Egg
Creature — Dinosaur Egg
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When this creature dies, you may discover X, where X is its toughness.
0 / 3
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Alessandra Pisano
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.